So... I've been thinking about the farmer and I have an idea of how the farmer's part could work in the game if he gets added.
Maybe... his part of the game can be how we get the wrench(Currently, we get it by opening the door to the book room).
Instead of the wrench sitting in the book room, beating his section will give us the wrench -> And we'll be able to open the bathroom and get the book needed for the bear head.
And how the player will get to his section of the day is, after opening the door of the book room by using the key you got from the mayor, You'll instantly get a cut scene (like how we do with other neighbors).
And when you wake up from the cut scene, the moniter screens will show us the farmer and we will go to the barn and that's when the famer part starts.
I also have an idea how his story could go...
At the beginning, Quentin crashes into his barn and gets out of there by doing the tutorial puzzle.
Maybe the Farmer gets mad because his barn got damaged and finds out about Quentin by the logo on his van.
You guys can show this to the players by showing him looking angrily at the van through the moniter screens in Quentin's room.
However to make this work, you guys will have to make the barn larger since the current barn is too small for it to get used.
We will be able to go to new parts of the barn we weren't able to go in the tutorial. [In the beginning part, we will only be able to walk around a small part of the barn(what we have right now), so we can do the tutorial puzzle].
And you guys can add some extra stuff around the outside of the barn too. Like the scarecrow that was in the beta. And some farming stuff. To make the farm look more visually stunning. Or even puzzles there.
