#idea for the AI to catch the player from high places.
1 messages · Page 1 of 1 (latest)
I feel like the AI should just wait forever until you drop down, or maybe even wait outside a door to trick you into thinking it's safe.
The point of this suggestion is to counter the player when the player is at a high place.
It’s meant to make the AI feel unstoppable and make it harder to escape the AI
Wouldn't this severely injure the player though?
It’s a game
It’s also hello neighbor
But there can be a thing we’re the hook or bear trap attaches to Quentin’s ID badge
Prefer the vacuum from hn1