It would be nice to have light switches in HN2, all the other HN games have them except for the second game. This would definitely make stealth a bit more fun, in some way. This is an example of how maybe it could play out, maybe something like the announcement trailer where maybe the AI walks by and we can turn off the lights. This is from edible Guest's reply: Just think of this imagine turning of the lights making it darker but harder to be seen. The AI should be able to turn on the lights, so this could give you a smaller amount of time to sneak away while it’s dark. It’s a small thing that would work well in a stealth game. If it actually works with gameplay I’m all for it but if it’s just to make a room darker for the heck of it then I can understand your point of why.
#Light Switches
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Just think of this imagine turning of the lights making it darker but harder to be seen. The AI should be able to turn on the lights, so this could give you a smaller amount of time to sneak away while it’s dark. It’s a small thing that would work well in a stealth game. If it actually works with gameplay I’m all for it but if it’s just to make a room darker for the heck of it then I can understand your point of why.
Sorry about ping
Don’t be sorry this is actually a good idea
I can imagine if the lights are off then the neighbors perception distance gets shortened
good explanation
revive 2
I like the idea, but most rooms have windows so I’m not sure it would work
I agree with this feedback post👍
The idea is good, but then they'd have to give up static light
Because as far as I know UE4 doesn't give you the option to turn static light on or off
Dang