#Light Switches

1 messages · Page 1 of 1 (latest)

ivory basin
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It would be nice to have light switches in HN2, all the other HN games have them except for the second game. This would definitely make stealth a bit more fun, in some way. This is an example of how maybe it could play out, maybe something like the announcement trailer where maybe the AI walks by and we can turn off the lights. This is from edible Guest's reply: Just think of this imagine turning of the lights making it darker but harder to be seen. The AI should be able to turn on the lights, so this could give you a smaller amount of time to sneak away while it’s dark. It’s a small thing that would work well in a stealth game. If it actually works with gameplay I’m all for it but if it’s just to make a room darker for the heck of it then I can understand your point of why.

hybrid prawn
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i dont see the point

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what would it even do

ivory basin
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I forgot to add this to my post

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but yeah something like this

fast crypt
# hybrid prawn what would it even do

Just think of this imagine turning of the lights making it darker but harder to be seen. The AI should be able to turn on the lights, so this could give you a smaller amount of time to sneak away while it’s dark. It’s a small thing that would work well in a stealth game. If it actually works with gameplay I’m all for it but if it’s just to make a room darker for the heck of it then I can understand your point of why.

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Sorry about ping

hybrid prawn
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Don’t be sorry this is actually a good idea

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I can imagine if the lights are off then the neighbors perception distance gets shortened

ivory basin
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revive

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(edible guest's explanation is better than how I explained it)

ivory basin
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revive 2

grizzled hamlet
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I like the idea, but most rooms have windows so I’m not sure it would work

bold geyser
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I agree with this feedback post👍

silver moon
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The idea is good, but then they'd have to give up static light

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Because as far as I know UE4 doesn't give you the option to turn static light on or off

fast crypt
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Dang