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AI improvement:
AI neighbors have a very big flaw. If during a chase you close the door in front of any AI and start quickly pressing the "E" button, then the AI will not be able to leave the room. I propose to make the AIs able to open doors towards themselves. In the first part, the doors could only be opened in one direction. -
Shots in DLC:
- Add animations for climbing into cabinets. 2) Fix the bugs (I understand you weren’t the one who made the DLC, but it’s utter horror). 3) Finalize the plot. 4) Add DLS to the main card. To do this, you can add Quentin's diary to the main game (which is used in the DLC cutscenes and at the beginning of the game). As he plays, he will make various notes there. And the DLC can be added there as a memory.
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Open world:
I think you've been told this hundreds of times, but bring back the open world from beta. He was much better there. Bring back more AI interactions. Make them drink something, warm themselves with a heating pad, watch TV... Make Gerda cook, and not just knead the dough. Otto made stuffed animals. And even more little things like that. -
Animations:
Animations for Quentin after the paint fell on him (it looks like you already have it). Bring back the stumbling animation from alpha (when Quentin falls from a small height).