As it stands at the moment, Hello-Copter is nearly useless in terms of gameplay itself. I have some ideas for how to get it to be more useful (and by extension be worth the $6 you need to give to use it.)
- Have a proper (optional) tutorial questline for Hello-Copter.
I think Hello-Copter should have a tutorial you have to play at least once to unlock it for use in the main game. I have a concept for it as well:
Taking place before the events of Hello Neighbor 2, Quentin is fixing up the Drone at his banner or somewhere outside using parts found through the map. Soon, the player gets enough items and fixes it up, leading to a cutscene where Quentin pairs the controller with the drone and it springs to life. A tutorial segment begins where the player will have to control the drone and pilot it around, getting a item out of a tree that Quentin cannot normally get. As a side note, the drone will lose signal if it goes a certain radius away from Quentin, this is only in the tutorial and to stop players from getting too far off track. Quentin gets the item and happily packs up the drone, leading to him driving off in his van.
Completing this tutorial will permanently unlock Hello-Copter for use in the main game and DLCs, and if the player ever wants to replay it they can interact with a new 'instruction manual'. Either in the menu or in the banner itself. Of course, the game will have a popup after you buy Hello-Copter (or launch the game after it gets introduced) notifying the player about this change.
As I have lost my Nitro, I will continue this in the comments.
