#Hello-Copter Improvements

1 messages · Page 1 of 1 (latest)

true veldt
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As it stands at the moment, Hello-Copter is nearly useless in terms of gameplay itself. I have some ideas for how to get it to be more useful (and by extension be worth the $6 you need to give to use it.)

  1. Have a proper (optional) tutorial questline for Hello-Copter.
    I think Hello-Copter should have a tutorial you have to play at least once to unlock it for use in the main game. I have a concept for it as well:
    Taking place before the events of Hello Neighbor 2, Quentin is fixing up the Drone at his banner or somewhere outside using parts found through the map. Soon, the player gets enough items and fixes it up, leading to a cutscene where Quentin pairs the controller with the drone and it springs to life. A tutorial segment begins where the player will have to control the drone and pilot it around, getting a item out of a tree that Quentin cannot normally get. As a side note, the drone will lose signal if it goes a certain radius away from Quentin, this is only in the tutorial and to stop players from getting too far off track. Quentin gets the item and happily packs up the drone, leading to him driving off in his van.

Completing this tutorial will permanently unlock Hello-Copter for use in the main game and DLCs, and if the player ever wants to replay it they can interact with a new 'instruction manual'. Either in the menu or in the banner itself. Of course, the game will have a popup after you buy Hello-Copter (or launch the game after it gets introduced) notifying the player about this change.

As I have lost my Nitro, I will continue this in the comments.

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  1. Add Hello-Copter specific alternative solutions.
    The steam description has the phrase 'Find New Solutions to old problems' but honestly, there's not anything to warrant a description like that. It'd be a different story if the player can use it to watch an ai put in a code (like in Hello Guest) or have the drone hold something open for you, like pull on a rope. It needs to have more of a use than just 'fly around and watch ais' otherwise it'll keep the 'Mixed' status on Steam. However, do NOT and I repeat DO NOT make any puzzles that need Hello-Copter to finish.

  2. Make Ais react to the drone itself.
    Currently you can just simply fly the drone in front of AIs and they won't even blink, which is unnatural. I think a cool detail is that they'd try and smack it away, or even grab it. Making the player need to grab their drone back (or pilot it out of its container.)

I'm just imagining Gunter or Skipper chasing after the drone and it's just such a funny image. GunterSmile

native totem
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Well maybe you can count the forest but the main game doesnt have any alternate solutions at all.

true veldt
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it needs more alternative solutions.

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just in general

floral storm
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Cool sug! Hope they see it.

silver fable
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I just want it to be faster

deep turtle
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Maybe like a boost option would work

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Like you stay the same speed but when you hold done sprint key it boosts you

shadow stag
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based feedback