● For starters, a bit more context to everything going on in the new content would probably help, a small newspaper, cutscene, or even just a bit more of a fleshed out display on the monitors that'd add some reason for Quentin to feel the need to investigate the forest would be nice, because I personally feel the small monitor on the side of his desk is a bit, dare I say, immersion breaking? Quentin doesn't really have a way to have gotten that footage as he doesn't do anything when we aren't playing and he doesn't have any associates in town that we know of, so it feels like it just showed up there out of thin air. And maybe, when we arrive at the forest, there could be a brief cutscene of The Guest screeching from on top of one of the buildings or something like that? Just figured since he was so anticipated we could have a bit more flair for our first meeting with him.
● I've probably already repeated this at nauseum but I really think there should be a flashlight somewhere in the shed with the crowbar, hammer, and planks. I tend to take down planks to recycle them for later after I'm done with a section in the church and I have a bit of a hard time seeing where they fall because of all the darkness so a flashlight would help a lot.
● I'm unaware if this has been acknowledged or not, but there's this glitch sometimes where if you're holding the hammer and are picking up wood it kind breaks things and suddenly you can't to anything but build, jump, and drop the planks. Can't climb, can't pick up anything thats not a plank, can't open doors, can't open your inventory, only way to fix it is to get caught or load your save, not exactly ideal.
Aside from all that, I loved everything about all this, super excited to see where everything goes next, hope you'll take my thoughts into consideration, peace.