#Randomly generated numbers

1 messages · Page 1 of 1 (latest)

craggy fiber
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I suggested this about a year ago; having the numbered codes in some of the puzzles (ie. the Neighbor's safes, the Taxidermist's map, the clock puzzles) be randomized. I'm sure that some of the codes may be relevant to the story, like that of the safe in Peterson's house for instance, but I think having to find and input random numbers would enhance replayability rather than bore players, and eliminate the ability to just blow through the game.

celest oracle
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Wait what relevance does 1984 have

white heart
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iirc it was one of the timelines in the books when the neighbor built one of his theme parks specifically Bosco Bay

celest oracle
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Huh

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Interesting