I suggested this about a year ago; having the numbered codes in some of the puzzles (ie. the Neighbor's safes, the Taxidermist's map, the clock puzzles) be randomized. I'm sure that some of the codes may be relevant to the story, like that of the safe in Peterson's house for instance, but I think having to find and input random numbers would enhance replayability rather than bore players, and eliminate the ability to just blow through the game.
#Randomly generated numbers
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