#Balance the Game

1 messages · Page 1 of 1 (latest)

ornate stratus
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uhm yeah, there's so many things that makes this game unbalanced, like taxidermist, scout, etc, and here's my idea to make this game balanced to focus on this game topic and NOT A COMBAT, fight and combat are different, taxidermist is the type of neighbor that makes kid run away (except the tryhard ones/group) but its too overpowered, ruined this game, and here's my idea that maybe can fix this game.

Taxidermist:

  • make a cooldown for he shooting with his gun like 2 seconds
  • just decrease his shot radius
  • make him reload like 2 seconds/ammo
  • taxidermist can hunt you by using his knockback when shooting, so reduce the knockback
  • reduce a bit of the gun damage

Ghost:

  • when he becomes ghost form, just make him can't interact ANYTHING, like lamps, secret levers
  • make a cooldown like 2 seconds or more to grab when forming from ghost to solid, so the kid can hit him
  • decrease the fly speed

Guest:

  • remove the Crow Sense skill, they can uses sonar instead

Brave:

  • remove the thing at Counter Strike skill that says "Ability resets if you're knocked down."
  • since she is "brave" then make her stamina for throwing items like 4 - 5 times
  • add skill like "Baseball Throw" she can hold her baseball and throw it, but after she throw it got disappeared, to get her baseball back there's random baseball in the house, or machine that produces baseball for 2 - 4 coins, and she can carry 2 baseballs

Detective:

  • make flashlight and saucepan as a "useful items" in Detectio skill

Journalist:

  • add skill like "Camewatch" so he can place for only 1 cctv to monitor what's going on in that place, but the neighbor can counter it with taking the cctv and turn it off, this skill can be used anytime without cooldown

Scout:

  • decrease the powershot time from 0.6s to 0.5s

that's it, thank you!

runic merlin
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Some things I don't think they could change

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But yeah i agree

ornate stratus