The basic, "milky" particle effect when you break windows looks awful. I feel that broken windows should fall apart into many little physics shards, like in the original game. As an extra game design feature, shards could be left around the broken indow. These shards could make noise when you step on them, like in the museum: attracting the AI to your location
#Simulated Broken Window Shards
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YESSSIIIRRE
Thanks so much
yes. yes. yes.
Huh
YES!!!! YES!!!!!!! YES!!!!!!!!!!!!!!!!!!!!!
It's Unreal Engine as well, and if they do upgrade to Unreal 5 (not sure if they did that yet or not) they could 100% pull something like this off. I'm in on this idea
(Also to add on to this, it should probably be a setting, since some computers may not be able to handle glass shards being simulated like that)
It is still UE 4
it literally says it in the start up