#Simulated Broken Window Shards

1 messages · Page 1 of 1 (latest)

fleet pier
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The basic, "milky" particle effect when you break windows looks awful. I feel that broken windows should fall apart into many little physics shards, like in the original game. As an extra game design feature, shards could be left around the broken indow. These shards could make noise when you step on them, like in the museum: attracting the AI to your location

brazen laurel
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YES!!

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dude ur posts needs to be noticed more

grave remnant
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YESSSIIIRRE

fleet pier
willow zephyr
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yes. yes. yes.

obsidian spoke
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Huh

main storm
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YES!!!! YES!!!!!!! YES!!!!!!!!!!!!!!!!!!!!!

brazen laurel
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It's Unreal Engine as well, and if they do upgrade to Unreal 5 (not sure if they did that yet or not) they could 100% pull something like this off. I'm in on this idea
(Also to add on to this, it should probably be a setting, since some computers may not be able to handle glass shards being simulated like that)

bright wagon
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yeah

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all you need is to check the properties of exe in binaries folder

brazen laurel
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it literally says it in the start up