#Changes "win" system

63 messages · Page 1 of 1 (latest)

icy geyser
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The game consider that every kid wins and the neighbor loses when just 1 kid enters in the basement. I thinks that would be better if only kids that entered the basement are winners and the neighbor wins depending on how much kids entered the basement. Like if there is 3 kids or more that are in the basement, the neighbor loses.

latent mesa
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I don't know, when a kid enters the basement, he automatically looses, since the kid would then escape.

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Just to mention that in alpha phase you barely enter the basement, you win, no time for neighbour to catch at least 1 kid.

latent mesa
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Indeed. Now, you have some time to get extra experience and coins.

icy geyser
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but they should do a change because that means a kid that was really bad and got caught the first minute wins while the neighbor loses

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just because 1 kid managed to enter

latent mesa
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Well I think that you get less experience and coins if you got caught but you win (by a kid who entered the basement).

icy geyser
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because neighbor will have less xp/coins, even if he did his best

latent mesa
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He would then get a bonus of experience and coins when the door is open.

soft compass
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the neighbor has everything going for him

soft compass
icy geyser
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if the kids plays well the neighbor can't really do much

soft compass
icy geyser
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but the kids that entered in the basement wins

icy geyser
soft compass
icy geyser
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if the kids combo the neighbor in a fight, he can't do anything

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for me the only neighbor that is good enough to counter this is otto

soft compass
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if the kids are busy comboing the neighbor then they cant progress

icy geyser
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they can block doors

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they can kill the neighbor

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and by the time he's finally with the kids they had the time to search in somes rooms

soft compass
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i dont think ive ever seen the kids group up on any map other than the circus, and that map sucks anyways

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and the kids being able to group up and fight the neighbor is a game flaw anyways

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this game shouldn't be combat based and they should focus and removing this issue on top of anything.

soft compass
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so they should still get the winning rewards for having the patience to stay and watch

shadow fable
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The neighbor should 100% loose if even one kid makes it, however making the other kids loose wouldn't be a bad idea

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I'm mixed

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On the idea

soft compass
shadow fable
# icy geyser why 100% loose?

Because if even one kid breaks into the basement the neighbor has failed. His goal is to let no one in the basement

icy geyser
soft compass
icy geyser
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ok

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but

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if the kids enters in the basement

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can't he just lock the basement door?

soft compass
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yeah

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but

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then the neighbor wins no matter what

icy geyser
soft compass
icy geyser
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because the neighbor wouldn't just give up when they are in the basement

soft compass
soft compass
icy geyser
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and really not sure about that with the hn2 actual ending

soft compass
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im sure the lore in the animations have a connection to secret neighbor.

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nvm everything here is wrong, during the circus map your trying to escape the circus, so there is literally nothing the neighbor can do when you leave.

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so the neighbor probably doesnt lock you in the basement.