here's a few ideas I was thinking about. as always, this message is supposed to be for the devs.
🎡 SHOVEL - would work as the baseball bat, but for Neighbor. Neighbor could dodge flying objects, like boxes or nuts with it if directly facing towards them, so he'd at least have a small chance in combats against a group of harasser kids. which happens in, like...every match
🎡 DUCK WANE - (yes, this is how the wooden duck is called!) taxidermist could place wooden ducks around the map, and they'd allow him to see kids in a specific range. or keys. or whatever you'd like to see, idk. this would replace the sonar, which is literally Neighbor's tool from the alphas...
🎡 BALANCED T. GUN - taxidermist's gun would work the same way as the one gun which spawns on the map and is used to harm the neighbor(logic). but it'd take only the 1/3 or max 1/2 HP of the kid, if directly shot. the current gun is just AWFUL. also taxidermist wouldn't die automatically once his HP is low, because currently, he does.
🎡 Quentin's Neighbor sense, or however it's called, should show one Neighbor icon instead of many, which block my view, honestly. it could follow the location of the neighbor.
🎡 CLOSING DOORS WHILE KILLING KIDS - Neighbor should have the ability to shut the door while he is killing a kid...he literally holds them in one hand anyway, let me close the door.
🎡 SEPARATE BUTTON FOR NEIGHBOR DESPAWNING - please