Some people have issues with RTX in Hello Neighbor 2. I'd like to quickly list them out here so they get patched or addressed in the future. Thanks for reading!
- Shadows are pixelated, and also break a lot of the current lighting.
- Reflections have a very low sample count so they're blurry and noisy.
- The game's lighting is currently Baked, so Global Illumination doesn't live up to its full potential. (It also barely does anything because of that.)
Also, here's a lighting change I recommend so RTX could look nicer ingame.
- Big Ceiling Lamps, Floor Lamps, etc. should have Stationary Lights instead of Static so Characters and Dynamic Objects properly cast Dynamic Shadows.