#Rework Act 1 First

148 messages · Page 1 of 1 (latest)

gloomy flume
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This one is going to make a lot of people in this server angry... but hear me out.
I know everyone is extremely hyped for the story expansion, but after playing the update, it made me realize just how much the main game is lacking. It's structure is flawed, its level design is flawed, and the AI is still not nearly as good as Guest.
I wholeheartedly believe that, before the game's story is finished, Act 1 NEEDS to be fully realized first, not just to make the game feel more cohesive with the later levels, but also to provide a much stronger base for the rest of the game to be built off of. I understand that this is not the feedback people want to hear... but it's likely the one they need to hear.

gleaming dome
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Why would anyone not want to hear this?

gloomy flume
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because ppl are really hyped for the story expansion lol

gleaming dome
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I mean, I get that, but that doesn't mean people wouldn't want the first Act to be improved greatly

placid crane
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I'm glad that someone came in and explained about how unhinged the map looks, it doesn't even feel like a place where it would reimagine raven brooks like AS, and instead just looks odd and just uncanny to look at

next marlin
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Exactly i agree with this feedback 100 percent

pearl garden
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I really hope patch 10 is like a patch 9 part 2 and the main map gets love. Like the board mechanic, that has potential and it better not just be left behind in the forest.

sharp island
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Agreed

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But they're probably already working on act 2 so it will happen first

next marlin
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For next update

sharp island
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They should honestly just remake act 1, not just a rework. A lot of stuff needs changes, the puzzles are extremely linear and boring etc.

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More ai based puzzles other than just "get this item, put it here, item shows you code, put in code"

blissful fiber
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the puzzles in act 1 get repetetive real fast

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by the time I reached otto`s house I got bored of the puzzles

sharp island
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Yeah and theres a serious lack of Ai based puzzles

blissful fiber
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since it was just me doing the same thing over and over again

sharp island
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It's a game based around ai and all the puzzles have nothing to do with ai, the closest thing to an ai puzzle is grabbing the key from the baker

blissful fiber
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I basically unlocked all the tools by that point

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and I have already used them the same way multiple times

sharp island
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I miss things like getting the guest to put in the code and thats how you find out

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The ai should have more than just being a thing that chases you, it should be part of the puzzles

blissful fiber
sharp island
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yep

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But that's still little I wish like nearly every puzzle was ai based

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deep dive is my dream hello neighbor puzzle

blissful fiber
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the museum had you avoiding the neighbor and making you have to get a good window of oppurtunity to unlock alternative entrances

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like I dislike how they went with the fast gameplay idea

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like yes the windows and heavy doors kinda sucked

sharp island
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I don't like how they made the crowbar this thing you got instantly and then had all the time

blissful fiber
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but things like the crowbar added tension

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it made it harder to instantly escape the AIs

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and made the player vulnerable

sharp island
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You mean removing boards?

blissful fiber
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like heavy doors werent a bad idea on paper but the execution was bad

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so were the windows

blissful fiber
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I really dislike how the player removing the boards is instant

sharp island
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It's not just bad for the gameplay I find the current animation so unsatisfying

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Quentin literally just hits the board and suddenly it comes off

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It feels like paper

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They could just remove boards if they make them so weak

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They do nothing to stop the player

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Aslong as you have the crowbar with you (which you always do because tinybuild shoves it in your face in the tutorial already) they take like a second to remove and don't have any purpose

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They should take the crowbar away from you every house, so you have to get it back everytime, it would atleast add a purpose to boarded doors, also add back the old board removing

bleak kelp
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sending amessage here so I don't lose this thread

gloomy flume
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Shocked that so many people want this

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I'm a little worried though that EGS WON'T do this, though

sharp island
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it's honestly the best for hn2

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I don't just want a rework, they should just straight up remake all the interiors for the houses, especially museum

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It's way too open

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I think only the garage and small hallway next to it are good, the rest is just a giant area with small rooms attached

gloomy flume
sharp island
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Yep, probably not happening

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They should atleast remake the puzzles in act 1

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they're really boring, it's pretty much just

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  1. get item
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  1. use item
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  1. reveals code
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  1. type in code
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or something else but its always get something, use it, get the next thing, use it

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nothing to do with the ai

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We need a lot more like deep dive in the game

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I seriously don't know why they scrapped the deep dive puzzle, it was perfect

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there we're multiple solutions, it had to do with ai

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it was just perfect

blissful fiber
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the devs abandoning act 1 and leaving it in this state

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the current state of act 1 just isnt good

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the forest makes that even more clear

blissful fiber
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otto`s house is genuinely miserable

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I always skip it because it just isnt fun

blissful fiber
# sharp island 4. type in code

all the houses (the museum is a bit diffrent) go like this|
find 4-6 things
complete puzzles to get those things
put the things into one thing to get an item or code or get into a locked room

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like literally every single house is like this

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like act 1 suffers from repetiveness

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also wish they gave us alternate solutions

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my favorite part of hn1 was act 2

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you had 3 diffrent ways to beat it

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the forest sorta has that with the boards

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they let you be creative with it and I love it

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I really hope they rework act 1 to bring some sandbox elements

pearl garden
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and yet it's the most annoying

blissful fiber
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otto is like the most interesting out of the characters (that isnt the guest or the neigbor)

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he seems to be an enemy of the cult which is a breath of fresh air

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like I find him to be the most interesting

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but I just cant be bothered to play his part of the game

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Im really thankful that its skipable

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because the house itself is miserable

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and then you have the boer head puzzles which is extra miserable because of his house layout

pearl garden
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I hate timer puzzles

blissful fiber
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I wish they did more AI puzzles

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those were fun in the beta

pearl garden
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We need more unique puzzles in general

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No grab item, use item, get code, that's it.

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Remember the water puzzle and bowling ball solution (that no one did but very creative) in hn?

blissful fiber
pearl garden
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I want those kinds of puzzles

blissful fiber
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like hn2 seems to have started development in a really unfortunate time which made the game end up like this

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I love the new content in patch 9

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but that content made me notice the flaws of act 1 more

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act 1 is really linear and has little to no sandbox elements

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which leaves it with barely any replay value

pearl garden
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yeah there wasnt any real point to free roam

blissful fiber
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the game seems to be heading in the right direction im just really worried they might just ditch act 1 in its current state

blissful fiber
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you cant really do much other than walk around the map

pearl garden
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I like free roam in games!

...not free roam with no reason to do so

blissful fiber
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isnt hn2 meant to be a sandbox game?

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like I love the hammer mechanic I just dont get why they went out of their way to remove sandbox elements during development?

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you cant even pick up items that arent related to the puzzles

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you have paint cans and trash bags

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rocks too but they are barely used

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but thats about it

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the patch 9 area has crates and one chair so thats a step in the right direction

pearl garden
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Creative puzzles, perhaps with multiple solutions

blissful fiber
pearl garden
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well it needs to FEEL like one

blissful fiber
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up until patch 9 it didnt really have any of that

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the story expansion teasers give me hope

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man I missed generators so much

blissful fiber
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I saw someone build like a small hut

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the hammer mechanic is so simple

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but damn

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its amazing

honest yacht
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I agree

next marlin
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45 Likes!

lost dragon
uncut wigeon
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50 Likes!

exotic ice
exotic ice
bleak kelp
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The way I view Otto is that he was a cultist but he left the group for some reason and is now against the cult

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him being a cultist at some point explains why he has the Museum Key, but him leaving the cult is why it's buried

gleaming dome
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Honestly, having Otto not be a cultist would be a nice breath of fresh air for this game, considering that everyone else in town(aside from Peterson) is a cultist

crude flame
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What do you mean, the Guests AI is terrible he can't even see me when i'm right in front of him

uneven crag
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well, after all, we ARE getting chair blocking and Mayor's security system

next marlin
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Revive

sour sand
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Is act 1 the one with keith?

next marlin
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No its the current part

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Of the game like up until the ending

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The current ending

inland vessel
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this is the longest discussion I've seen all day.

marble pond
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Ghost