#Scary Neighbor Rage Rework

63 messages · Page 1 of 1 (latest)

dull linden
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rage is too combat based, simple. scary mains can abuse it by hitting kids, even though its to make the kids discourage from killing him. so to fix this, i thought of reworking it (idea by me, but the text is from Sponky because he explained it better than me):

-Rage no longer needs hits to activate, instead it will become a bar that steadily increases over the duration of a match
-Getting killed by Explorers or getting damaged by them increases the bar, but dying increase the bar significantly
-When Rage becomes activated, the following effects happen: Increased HP, increased stamina, shorter stun duration,
less kicks needed to break down a door/faster door breakdowns, and it would take 2 hits to free a Explorer from
the Neighbor's grasp
-Rages becomes permanent once it's activated
-If the Explorers decide to not fight the Neighbor, or do not attempt to combat him in any way, Rage automatically activates after 10 minutes into the match

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this would discourage kids from trying to kill the neighbor

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and neighbors cant abuse it

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the bar wouldnt get increased by dealing damage

fiery frost
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Great, the only thing i would suggest is: if he catches a kid and they go missing: his rage bar decreases.

tepid sedge
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Not a good idea

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👎

fiery frost
dull linden
novel briar
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Bad idea.

unreal jay
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this is kind of a godo idea but also not because i think you forogt how fast you can open the basement in some maps

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good*

dull linden
dull linden
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on map 4 pretty much half the keys spawn in the lvl. 2 area

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and map 5 has only 3 areas where keys spawn

scenic niche
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it's a bad idea because the children will not necessarily kill the neighbor, so he will never have his rage

dull linden
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and did you even read the post?

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i literally said that he will automatically get rage 10 minutes in the game if he didnt get hit, killed etc.

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but if the kids did waiste their time to kill him, he will get stronger

wise yacht
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Do you want him to become the taxidermist too?

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No!👎

short anvil
wise yacht
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So he'll be as hard to kill as a taxidermist

short anvil
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Taxidermist is easy to kill

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He has low health

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He is just hard to run away from

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Its not like we are giving scary neighbor a hunting rifle that shoots multiple bullets

wise yacht
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But it's annoying

short anvil
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I know

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I'm saying he will not be like taxidermist

dull linden
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quite the opposite actually

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id say current rage is closer to otto gameplay than my rage rework

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current rage is just farming hits

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same with otto

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you cant even get rage by hitting other people in my rework

onyx sorrel
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This idea seems pretty good, it would put people off from just Hunting the neighbor down, and actually give the scary neighbor something special

dull linden
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i wonder if the people that disliked even read it properly

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its fine of course to not like it, but nobody here elaborates

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or just dont understand it (he will NOT be like the taxidermist)

spring cloud
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It's a good idea. But I'd say the rage activates when the door is open or something.

dull linden
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most players also dont really do things that get buffed by rage

spring cloud
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Or something similar.

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Like if there is like 1 or 2 keys left.

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Still, it might be useless, as the kids can have the 2 keys left.

dull linden
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rage is supposed to discourage the kids from fighting, not discourage them from opening the basement door lol

spring cloud
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It seems logic he would be angry.

dull linden
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hes already angry when theyre just breaking into his house in the first place

spring cloud
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I know.

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But it seems logic he would be angrier when the door is open.

dull linden
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i dont think that would be very balanced though

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i dont want rage to be a ability you get and then the kids dont stand a chance

spring cloud
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Now that I'm thinking about it, if there is one kid left, he won't really get rage automatically.

dull linden
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i said in my post that he gets it automatically after 10 minutes into the game.

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not when theres one kid left

spring cloud
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That's not what I said.

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If there's one kid left, he won't get rage automatically.