rage is too combat based, simple. scary mains can abuse it by hitting kids, even though its to make the kids discourage from killing him. so to fix this, i thought of reworking it (idea by me, but the text is from Sponky because he explained it better than me):
-Rage no longer needs hits to activate, instead it will become a bar that steadily increases over the duration of a match
-Getting killed by Explorers or getting damaged by them increases the bar, but dying increase the bar significantly
-When Rage becomes activated, the following effects happen: Increased HP, increased stamina, shorter stun duration,
less kicks needed to break down a door/faster door breakdowns, and it would take 2 hits to free a Explorer from
the Neighbor's grasp
-Rages becomes permanent once it's activated
-If the Explorers decide to not fight the Neighbor, or do not attempt to combat him in any way, Rage automatically activates after 10 minutes into the match