#Hello Guest Update - General Feedback

85 messages · Page 1 of 1 (latest)

serene salmon
#

The Good:

  1. The AI for the Guest is some of the best I've seen in the franchise. It is incredibly aggressive, intelligent, and provides an organic play experience against the player.
  2. The Hammer mechanic is extremely unique, and the way the level was designed around it was very satisfying to figure out
  3. Compared to the main campaign, the gameplay is extremely dynamic and open, which improved the fun factor of the experience tenfold
  4. The visuals of the Forest are massive improvements over the main game's visuals, especially in regards to the lighting
  5. The AI of the main game has never felt better to play against.
  6. Overall, the game has gained a scarier feel to it in key areas, something that needs to keep going.
  7. The new intro cutscene is genuinely gorgeous and conveys the intended story and characterization significantly better than the old one.
  8. The new OST is, as per usual, the undisputed best part of the update.

The Meh:

  1. The Guest is still very buggy, and while he's fantastic when functioning, if he breaks he breaks HARD, greatly dampening the intended experience.
  2. The Forest is a little lacking in terms of content, even for a side mission. It needs some more interesting things to see and do alongside the main mission, as well as a few more mechanics at play.
  3. The main campaign now REALLY shows its issues in comparison to the forest, especially in its incredibly linear structure.
  4. The RTX implementation is still not the greatest, with noticeable artifacts and denoising errors, as well as not replacing much of the baked lighting, making it a mostly rather useless thing to have.
  5. The update highlights the remaining jankiness of the player movement, especially in platforming.
  6. A remaining lack of polish across key areas that desperately need them, such as lighting bakes, gameplay animations, physics, and more minor details that can potentially take someone out of the experience.
#

Suggestions:

  1. Add more side quests like this in the future, especially between major updates to the campaign.
  2. Please, don't abandon the already released content, and don't be afraid to make sweeping changes to its core, especially if its even more clearly displaying its flaws in relation to the newer content.
  3. Add more secrets, collectibles, hidden locations, and puzzles around the map for us to find. It would absolutely reward exploration and provide more storytelling and lore exploration opportunities.
delicate fiber
#

I really want crowman shelter to be a secret location

#

not on any map

serene salmon
#

There are still a lot of things I didn't touch on, but those were mainly other prevaling issues with the design of the main campaign that I didn't feel was important enough to address here, as said issues have already been addressed in other posts

idle gale
#

good suggestion

delicate fiber
#

even out of game ones like this

serene salmon
#

Also... wanted to keep it more or less focused on the new content/changes lol

#

I think the big thing I want to highlight with this update is that

exotic idol
#

Peak suggestion

serene salmon
#

The new content is great, but very little was changed with the existing content to improve it meaningfully, and I want that to change next

idle gale
#

I wonder when we will get our first side quest I know this one is sort of one but it's listed as Act 2 but we should get a character one where they get us to do something

delicate fiber
#

like

idle gale
#

the Guest is the only ai that can jump

delicate fiber
#

otto can't use his back door since he put a beartrap there

serene salmon
idle gale
#

all AIs can but only if you glitch them

exotic idol
#

Also i hope they readd the bag to the Guest in the intro

#

Uncloaked guest looks weird without it

delicate fiber
#

he needs his red sleeves

idle gale
#

I would imagine patch 10 (possibly story expansion will come in 2024)

exotic idol
serene salmon
#

This is probably going to suck for everyone excited for the story expansion, but to any EGS dev reading, I HIGHLY advise to make the existing content as good as it possibly can before expanding the campaign, as the original content still has many prevaling flaws that need to be addressed

exotic idol
#

To be as good as possible

#

More like the trailers advertised etc

serene salmon
#

Hello Guest really made me realize just how deep the flaws run with the main gamepaign's structure and certain game design choices, and I want to see those rectified and then built upon in the campaign expansion

#

It was, quite frankly, a night and day transition. Which is ironic

exotic idol
#

Chapter 1 needs more work yes

delicate fiber
#

if you go there during the day it automatically becomes night

serene salmon
#

Literally

exotic idol
#

Thats weird

#

Imo

delicate fiber
#

which bothers me, but not as bad as not spawning in the tunnel when going there sometimes

idle gale
#

I thought the cutscenes would all get remaked but I guess some did

delicate fiber
#

as I could simply go at night to fix this

idle gale
#

they should add a notification when you wanna enter the tunnel

delicate fiber
idle gale
#

to enter the new section of the map

delicate fiber
#

yes but

#

what do you mean by notification?

idle gale
#

like a pop up

exotic idol
#

Watch notification?

idle gale
#

nope there'd be the paper pop up

delicate fiber
#

that or just have the bridge only open at night

exotic idol
idle gale
exotic idol
#

It would break the illusion of it being one map

#

When its not

idle gale
#

true

delicate fiber
#

They could make it scary during the day too to be honest

#

don't forget

#

there are trees everywhere

#

perfect for shadows

idle gale
#

I agree

#

I would imagine it being beautiful but eerie in the daytime

delicate fiber
#

but the one thing they need to fix

exotic idol
#

Did they make night darker?

delicate fiber
#

is me spawning at a checkpoint rather then at the tunnel when I enter the forest

#

god

#

that bothers me so much

#

the day night thing I can get around but the tunnel

#

yikes

#

it hurts

serene salmon
exotic idol
tribal rivet
#

also, Mayak really needs to be in the forest locations

idle gale
#

oh yeah we still haven't gotten the door blocking mechanic

#

that'll probably come out in patch 10 or something

serene salmon
#

It is worth mentioning here that adding new mechanics/puzzles/etc. to Hello Guest is going to be very crucial, cuz atm it does get a tad stale gameplay wise after your first playthrough

#

Of course this is null and void if the update is an unfinished Act 2

#

But to be honest we don't know ATM so like lol

sour leaf
#

I hope they overhaul the main campaign

#

its heavilly flawed

#

I have hopes they will change things up seeing how the forest area has quite a bit of sandboxz elements

#

that I wish were brought over to the main game

serene salmon
#

Something else I thought up of
The expansion feels very disconnected from the main campaign both gameplay-wise and narratively, the player is never given a direct goal and they just kind of stumble around until they do something

wind blade
#

I think that this is part of a much larger update they are still working on, hence the cutscene teasers

lean dawn
#

personally i think that this "sidequest" will be the start of act 2 when its finished (hence the folder name) and we wont be able to access it at any time during the main campaign, i think what will happen is well do main game, layout v2, escape the catacombs out of a manhole cover in the forest, then have us knocked out in the ending of the first section, then dragged out of the crypt by the guest and taken to crowman shelter

#

or the surrounding forests and we find crowman shelter somehow

exotic idol
#

I hope they see this feedback to take notes from what to improve or what is already good but they could add more off like even more horror elements