The Good:
- The AI for the Guest is some of the best I've seen in the franchise. It is incredibly aggressive, intelligent, and provides an organic play experience against the player.
- The Hammer mechanic is extremely unique, and the way the level was designed around it was very satisfying to figure out
- Compared to the main campaign, the gameplay is extremely dynamic and open, which improved the fun factor of the experience tenfold
- The visuals of the Forest are massive improvements over the main game's visuals, especially in regards to the lighting
- The AI of the main game has never felt better to play against.
- Overall, the game has gained a scarier feel to it in key areas, something that needs to keep going.
- The new intro cutscene is genuinely gorgeous and conveys the intended story and characterization significantly better than the old one.
- The new OST is, as per usual, the undisputed best part of the update.
The Meh:
- The Guest is still very buggy, and while he's fantastic when functioning, if he breaks he breaks HARD, greatly dampening the intended experience.
- The Forest is a little lacking in terms of content, even for a side mission. It needs some more interesting things to see and do alongside the main mission, as well as a few more mechanics at play.
- The main campaign now REALLY shows its issues in comparison to the forest, especially in its incredibly linear structure.
- The RTX implementation is still not the greatest, with noticeable artifacts and denoising errors, as well as not replacing much of the baked lighting, making it a mostly rather useless thing to have.
- The update highlights the remaining jankiness of the player movement, especially in platforming.
- A remaining lack of polish across key areas that desperately need them, such as lighting bakes, gameplay animations, physics, and more minor details that can potentially take someone out of the experience.