the game crashes immediately after opening, even the main menu doesnt open, this issue has started only after patch 9. here are the crash report and my pc specs
EpicAccountId:a48b688e066044889d62b1261bd2f7ce
LowLevelFatalError [File:Unknown] [Line: 684] CommandQueue->Signal(FenceCore->GetFence(), FenceToSignal) failed at C:/UE/UE_RTX_4.27/Engine/Source/Runtime/D3D12RHI/Private/Windows/WindowsD3D12Fence.cpp:22 with error DXGI_ERROR_DEVICE_REMOVED
HelloNeighbor2_Win64_Shipping!FD3D12Fence::InternalSignal() [C:\UE\UE_RTX_4.27\Engine\Source\Runtime\D3D12RHI\Private\Windows\WindowsD3D12Fence.cpp:12]
HelloNeighbor2_Win64_Shipping!FD3D12ManualFence::ManualSignal() [C:\UE\UE_RTX_4.27\Engine\Source\Runtime\D3D12RHI\Private\D3D12DirectCommandListManager.cpp:276]
HelloNeighbor2_Win64_Shipping!FRHICommandListExecutor::ExecuteInner_DoExecute() [C:\UE\UE_RTX_4.27\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:367]
HelloNeighbor2_Win64_Shipping!TGraphTask<FExecuteRHIThreadTask>::ExecuteTask() [C:\UE\UE_RTX_4.27\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:886]
HelloNeighbor2_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit() [C:\UE\UE_RTX_4.27\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:601]
HelloNeighbor2_Win64_Shipping!FRHIThread::Run() [C:\UE\UE_RTX_4.27\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:320]
HelloNeighbor2_Win64_Shipping!FRunnableThreadWin::Run() [C:\UE\UE_RTX_4.27\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:86]