#Changes to Otto

1 messages · Page 1 of 1 (latest)

still robin
#

We all know Taxidermist needs a nerf
My idea is they should

  • increase Cooldown on Shotgun from 1 second to 6
    (This could make him more stealthy beacouse players will Sneak behind explorers to maximize damage from Shotgun)
  • Reload should Add only 1 ammo per Use not 2
  • increase Cooldown on scanner from 16 seconds to 18
  • decrease Damage from Shotgun by 20%-30%

I think this should make him Balanced and more Stealthy beacouse we need more Stealth in sn

If you have your own ideas comment them and don't forget to live a baggerthumbsup :))

sweet nest
#

that would help a little, but that will still be extremely overpowered. His guns damage should just be more of a stun, not an instant kill, so reduce the damage by 70 percent.

still robin
sweet nest
#

nah

#

we need a BIG increase

still robin
#

I think damage can be big maybe reduce damage by 20% but increase Cooldown like I said before this can make him more tactical and stealthy

distant plaza
#

u want him to be useless in a crowd. NO! he's just fine, he force players to gather around. if u want to neutralize him start play like a true scout, camping in your nut site, report his location and distract him with your shoot from distance. But for all neighbors there's a problem in the gameplay that they become extremely powerful when there's only 1 kid left and the neighbor camp the basement door.

still robin
#

I want him to be more Stealth based because we already have combat based Neighbors like Guest but We lack of stealth

unique sentinel