Look how everyone is reacting to this update Hologryph. People like the revamp, it looks nice in my opinion but look at the gameplay. You gave Otto simply too much power with his gun and now EVERYONE is being him and just shooting lobbies down. Even with a Leader, it's very much sided in Otto's favor with his gun's damage and unlimited ammo and it's hard to GET a leader since everyone wants to be Quentin since he's new.
Remember what SN used to be about? Stealth, social deduction, getting the keys, and tense horror. What happened to it? We don't want a 'rebalance' we want a return to how it used to be. We don't need combat based classes, cause you can't tell me Otto is NOT a combat class. He literally has a rifle.
Add more ways to split kids up, rework neighbors to be less combative and encourage/reward stealth more. When I play this game, I want to be like 'We got to find keys and I don't know who I can trust.' not 'Oh shoot I got to get as much as I can done before the Neighbor transforms into Otto as soon as he can and begins to shoot everyone cause he has infinite ammo.' One way this can be done is just to make Scary's disguise and Otto's Sonar (MINUS the ability to see players) available for every neighbor and give Scary and Otto new abilities to replace those. While we're at it, rework Otto's gun to make it longer to reload or you have to manually make more at a wood crafting station.
I know some people are like 'but i like the combat stance', that's the problem. SN is NOT supposed to be a combat game. Look at the original Neighbor's and Clown's abilities compared to Guest's and Otto's. Guest can literally track down kids so what's the point in stealth, Otto can easily shoot explorers and knock them down, Ghost can just FLY everywhere and instantly grab after he turns solid...
Let's not mention combative kids, you may have added stamina to throwing items but what about Scout? They can still charge shots and knock you down, and not to mention power milk. Scouts' slingshot NEEDS to become a last resort, not a first resort! Nerf the stun and damage of the charged shot, cause toxic scouts can take down the normal kid in 4 charged shots RIGHT at the start of a round. Both sides have problems hologryph, don't just buff one side.
I'm not having fun like I used to. Please hologryph. Understand we want to go back to how it was. Not literally go back to alphas, but make the game more stealthy and not like 'needs to be more kid/neighbor sided in terms of combat'
Leave input below. I'm trying to be constructive here.








