#We want Social Deduction. Not combat.

619 messages · Page 1 of 1 (latest)

somber gull
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Look how everyone is reacting to this update Hologryph. People like the revamp, it looks nice in my opinion but look at the gameplay. You gave Otto simply too much power with his gun and now EVERYONE is being him and just shooting lobbies down. Even with a Leader, it's very much sided in Otto's favor with his gun's damage and unlimited ammo and it's hard to GET a leader since everyone wants to be Quentin since he's new.

Remember what SN used to be about? Stealth, social deduction, getting the keys, and tense horror. What happened to it? We don't want a 'rebalance' we want a return to how it used to be. We don't need combat based classes, cause you can't tell me Otto is NOT a combat class. He literally has a rifle.

Add more ways to split kids up, rework neighbors to be less combative and encourage/reward stealth more. When I play this game, I want to be like 'We got to find keys and I don't know who I can trust.' not 'Oh shoot I got to get as much as I can done before the Neighbor transforms into Otto as soon as he can and begins to shoot everyone cause he has infinite ammo.' One way this can be done is just to make Scary's disguise and Otto's Sonar (MINUS the ability to see players) available for every neighbor and give Scary and Otto new abilities to replace those. While we're at it, rework Otto's gun to make it longer to reload or you have to manually make more at a wood crafting station.

I know some people are like 'but i like the combat stance', that's the problem. SN is NOT supposed to be a combat game. Look at the original Neighbor's and Clown's abilities compared to Guest's and Otto's. Guest can literally track down kids so what's the point in stealth, Otto can easily shoot explorers and knock them down, Ghost can just FLY everywhere and instantly grab after he turns solid...

Let's not mention combative kids, you may have added stamina to throwing items but what about Scout? They can still charge shots and knock you down, and not to mention power milk. Scouts' slingshot NEEDS to become a last resort, not a first resort! Nerf the stun and damage of the charged shot, cause toxic scouts can take down the normal kid in 4 charged shots RIGHT at the start of a round. Both sides have problems hologryph, don't just buff one side.

I'm not having fun like I used to. Please hologryph. Understand we want to go back to how it was. Not literally go back to alphas, but make the game more stealthy and not like 'needs to be more kid/neighbor sided in terms of combat'

Leave input below. I'm trying to be constructive here.

lone quail
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i agree

untold inlet
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Nice peace of feedback, i agree with all of it and i'm sure the great team at HG will make the best of it.

rigid forge
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I agree

somber gull
ripe silo
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How about this, we remove emotes in QG, and only leave them available in custom games

somber gull
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I mean certain emotes can be helpful, but not dances.

ripe silo
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Since QG is supposed to be finding matches online, and having to experience the exact thing you were hoping for

somber gull
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Like thank you and salute is nice, but TEASE.

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That needs to go.

ripe silo
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Why don't we have an emote in QG that is locked up to greets and guides

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And have the rest be open for CG.

somber gull
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True.

knotty pelican
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Ngl, Otto is doing what he's meant to do for a neighbour for once. Its to make kids run away from him, but there's a part of running away or getting completely gunned down from a distance making you unable to escape

blazing knoll
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In your feedback post you should include something about making kids less combative as well

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Chances Holo sees this feedback and only nerf neighbors even more when kids are the real problem

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Otto, yes, otto definitely needs a nerf but the rest of the neighbors could stay were they are and some could use buffs while the kids should be nerfed

blazing knoll
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Nice

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I think they should also give kids more incentives to run away if fighting for too long

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Maybe add that too?

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Sorry I'm not trying to tell you how to do your own feedback post

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But remember last time they added your feedback they took it too literally

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Added a silent kill feature but the shush was so loud

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Increased the death time like you said but increased it for all kills not just silent kills

somber gull
wanton shore
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maybe throwable objects should just be removed

somber gull
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It feels like ever since the butcher was added the game is more combat oriented, so my solution is to change those classes. Encourage being trickster (for neighbor) and stealthy (for kids) and discourage out right confrontation.

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Like look at Clown and Scary Neighbor, they have disguise stuff but no other class does

wanton shore
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I mean, i don't know

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ghost was added after butcher and he is by no means "combat focused"

somber gull
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Well the problem with ghost is he was meant to be a 'go ahead and mess with things, like hide the keys or seperate people' but the main problem is that if you're solo/last kid against a ghost? You're almost guarrenteed to die as there's NOTHING stopping them from just following you waiting to go solid and instantly grab you.

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Too many times they found a way to get me EVEN with a lamp

wanton shore
somber gull
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i get that, but due to the factor he's called a 'tank class' who can take more hits well.

blazing knoll
# wanton shore Everyone has been asking for this time and time again, but still, how? What chan...

I would say make the neighbor relatively weak (about as weak as he is rn) at the start if the match so he will try to focus on getting split off kids than focusing on attacking a group. Then also give him tools to split kids up. I think all neighbors should get the portable sonar (just not able to see kids through walls only the real sonar does that) and replace ottos ability with something else. Maybe he can lay ducks on the ground that send a notification when they detect motion or something like that idk (actually this would be good because kids would want to sneak past the ducks instead if rushing through and risking location being revealed).

somber gull
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Yeah i expected duck power

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but we got no wooden ducks

blazing knoll
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And after the neighbor kills 2 or more players he will give off a new fear effect on the kids. This time if kids are with the fear effect for too long they start to do less damage until they do almost nothing and the neighbor will have the upper hand in a fight, eventually players will learn that fighting the neighbor at this stage is useless and encourage them to run away

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This is how I think it could work

vestal sentinel
wanton shore
somber gull
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Agreed.

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i'm going to add that actually

vestal sentinel
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The more you encounter the neighbor and keep trying to fight him, the more weak your attacks get. Encouraging you to just run away.

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I like that idea

blazing knoll
somber gull
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i have nitro.

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don't worry.

vestal sentinel
somber gull
blazing knoll
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Nitro

vestal sentinel
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How would it work?

blazing knoll
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Always can do more with Nitro 😔

vestal sentinel
somber gull
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let's not get off topic, i don't want this place locked.

vestal sentinel
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Understandable

somber gull
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i'm adding it on now

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there we go, does that look good @blazing knoll

vestal sentinel
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But I got a question Afro. I like your idea of kids having their attacks being weaker the more they encounter and attack the neighbor.

But one question, what if the neighbor keeps following you and it becomes a endless “hit and run” situation?

blazing knoll
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Its quite long

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But can't really avoid that

somber gull
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Longer = more detail = more for the team to work with

blazing knoll
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Yes

somber gull
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I like the idea that otto has to MAKE his ammo, like you get a certain amount but you must scrounge up things and make them at a table. Meaning the rifle is a 'use only if you need it'

vestal sentinel
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IMO, they need to nerf Otto’s amount of bullets to 3 instead of 6 IMO.

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People be spamming the hell out of that weapon

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And it’s annoying

blazing knoll
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I think the best nerf for otto would be to make him fire a little less pelts at once, but mostly make it not do much damage at all if at far range, only close range will it really mkst instant knock you

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So kids are encouraged to run

vestal sentinel
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Yeah

blazing knoll
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Currently kids try to run but otto is so strong that he doesn't let them anyway

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Even when they try to run

wanton shore
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hmm, either reduce the size of otto's clip or force bullets to be crafted. Can't have both or he'd be virtually useless

blazing knoll
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Crafting would be interesting

vestal sentinel
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Or go to the secret bookshelf rooms to find bullets and refill his ammo

wanton shore
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also, at least with the way the stun on his bullets works right now, the spread of his bullets needs to become more focused. The spread combined with the stun makes for a deadly combo that doesn't require much good aim

blazing knoll
vestal sentinel
vestal sentinel
blazing knoll
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Maybe not as much as scout

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But slightly decrease the area damage

vestal sentinel
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Yeah

wanton shore
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yeah, more focused than the spread currently is, but not as much as scout

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I think that'd be a good balance

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because it is a rifle after all

blazing knoll
wanton shore
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that's what im sayin!! 🤝

blazing knoll
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By the way

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When it comes to the neighbor having a sonar and disguise as base

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People may ask what more keyboards they could add for these abilities? Especially for already limited console controls

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Why not just do it like in the alphas?

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2 extra slots in your normal hotbar

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Containing the mask and the sonar

knotty pelican
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Honestly vsing Otto is not bad now, we had to get use of fighting him, there a part of instantly complaining or getting use of him.

Many lobby's today now is destroying Otto is milliseconds making him not have a chance.
With Otto now, it's more of a surprise attack

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Because people actually got use if him, so knowing what to do against him

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So with Otto, I'm all g

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Until there's one person left

ripe silo
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Plus, the stunning should be way shorter for the neighbor, while the stunning should be longer for the kids

blazing knoll
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Not to much of a fan of this idea

ripe silo
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There's nothing else that can really work

blazing knoll
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I mean

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I literally gave my own suggestion

blazing knoll
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I don't like the idea of weighted items because I think your speed should be constant

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Maybe if heavier items can't be thrown as far

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But not giving you debuffs

somber gull
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dang people really seem to agree with me here.

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i put this up yesterday and we already have 24 upvotes.

blazing knoll
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Get this higher than my feedback post about splitting off kids

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Which has 70

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They clearly didn't listen to that despite it being the highest upvoted feedback post there is

zenith fern
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I remember when people actually played the game how it was originally intended

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the combat side of SN just isnt fun

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I miss the social deduction

slow sonnet
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Almost everyone needs a balance change to make social deduction more prominent. And it should happen

cedar escarp
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This is so peak feedback it should be stealthy game not a combat game

errant ginkgo
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EVERY MATCH PEOPLE DONT EVEN LOOK FOR KEYS,ONLY FOR FIGHTING

somber gull
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31 thumbs up and it hasn't been a full day of it being up.

slow sonnet
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games usually run out of time bc of how combat simulator it is

rigid forge
# vestal sentinel I like that idea

I played a match and guys look, the taxidermist just instantly turned into neighbor and just shot all of us in 5 seconds and after that the neighbor won in 2 minutes

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THE TAXIDERMIST NEEDS TO BE NERFED

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every match is 2 minutes now

knotty pelican
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Otto reload 1 shot per reload, instead of 2?

rigid forge
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even if 1 reload per shot

vestal sentinel
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They need to boost up the time limit fr💀

blazing knoll
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Also mystery I don't really think mentioning the guest being against stealth is that relevant

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Since there is a grace period from when he starts crackling and cawing to actually being able to see your footsteps

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Players can hear the audio cue and start sneaking

somber gull
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i thought he always could see even if sneaking

blazing knoll
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Also

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A cool detail

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You can actually use his power against himself since it detects sound vibrations from items colliding

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So if you throw your flashlight or an item away from you whil he uses his ability

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He can detect that and go the other way

true plover
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imagine they actually listened to this post

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that would be amazing

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think SN going back to stealth/horror is a lost cause though

knotty pelican
cedar escarp
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Because that’s when SN was peak

true plover
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they added fortnite dances

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we aint going back

tulip pendant
true plover
tulip pendant
true plover
blazing knoll
cedar escarp
blazing knoll
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Why don't you eat it to be good

cedar escarp
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What

blazing knoll
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Wait wait

cedar escarp
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I want it to be more stealthy

blazing knoll
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My bad

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I read your message wrong

cedar escarp
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Oh okay np

somber gull
blazing knoll
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I'm surprised they didn't see what we wanted in your original post

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That was titled "stealth needs to return"

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They added the things from that post but didn't take the main point of the feedback which was that we want the game to be more stealthier

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Hopefully this post will be seen better as it specifies a lot

somber gull
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Idk how they could miss the point of this one

cedar escarp
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Huh

somber gull
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unless they just remove combat.

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/j

cedar escarp
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What are you talking about

somber gull
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my feedback

cedar escarp
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They seen it?

somber gull
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my older one i should say

cedar escarp
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Oh

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Okay

somber gull
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they saw and added that one but they didn't do it properly

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and in a way that hurt gameplay

cedar escarp
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It’s sad that most people seems to not like the update at all

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They need to fix it

somber gull
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that's why this is here, to fix it

wintry halo
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idk if some would like this, but i have an idea on how to rework rage to make it less combat based: instesd of 7 hits to get rage, how about a bar that increases the longer the game progresses? the bar would slowly go up by itself and would buff your hp, stamina, kick down doors faster, shorter stun time and maybe needing 2 hits instead of 1 to rescue a kid from the neighbors grab (not too sure about that, might be too op). the bar would get a bit of progression when kids hit him and when he dies it would increase a lot, and he would also get points from killing kids. he would not be able to get any points from hitting kids. this would discourage kids from trying to fight the neighbor even more. without getting hit, dying and killing a kid, scary would get rage late game (10 minutes?)

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if you get rage it would be permanent

opal ridge
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good luck on getting more likes!

blazing knoll
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Like maybe it only shortens the 3 second stun from when a kid gets saved from you, but not shortening the default stun time since it isn't that long for him

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And also if it was too short it would defeat the point of stunning him

keen mulch
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I will add a very hot take to this convo

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All sonars should be completely nerfed

blazing knoll
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Yep. Definitely a hot take

keen mulch
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The fact that the neighbor is currently unbeatable is one thing

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But the fact that you cant even hide from him makes it even worse

blazing knoll
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Are you talking about all neighbors or just Otto?

keen mulch
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Tbh, with all the current neighbor abilities, all

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You have no chance against a neighbor unless its a new player

keen mulch
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I think a nice solution to the entire combat thingy would be to reduce neighbors health to maybe 4 hits?

shadow valley
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bro is trolling

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aint no way you think this is a good idea

keen mulch
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No, think about this logically

shadow valley
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logically, this is bad

keen mulch
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If the neighbor is about to kill a single person without anyone nearby, the neighbor will win because of its abilities

shadow valley
keen mulch
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If the neighbor tries to instantly transform near everyone, he has no chance, which is the point of the game because the neighbor is supposed to be secret

shadow valley
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there are times where he doesn't need to use abilities to capture someone

keen mulch
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Yea, which makes him more powerful, right?

shadow valley
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No

keen mulch
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How no

shadow valley
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Because he just captures them

keen mulch
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Why would it be a bad idea to have his health be 4 hits low?

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Give me your thoughts

shadow valley
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That would literally be enough hits to kill the Neighbor

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Not to mention, grouping up

keen mulch
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A gun man vs 5 kids

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Who wins lol

shadow valley
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The Neighbor would be severely underpowered in those scenarios

shadow valley
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That's pretty much it

keen mulch
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To not cause constant combat

shadow valley
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No one plays stealth is this game

keen mulch
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Which is the topic of this thread

keen mulch
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Thats why I added a possible solution

shadow valley
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I'm actually confused like what is your point

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What point are you trying to prove

keen mulch
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If the neighbor has lower health, he'll need to be more stealthy

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He cannot expose himself to 3 people at once

somber gull
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But then the kids could win easier.

shadow valley
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The Neighbor needs to be a threat first of all

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Let's make that clear

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He's not very intimidating, unless you're Otto

keen mulch
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The neighbor would have to be stealthy to win

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If not, he'll constantly die

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Making it a game about stealth again

shadow valley
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But this isn't a good way at going about it

somber gull
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Yeah.

keen mulch
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Why not

somber gull
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We want this to not be balanced on one side

keen mulch
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Then add more health to the neighbor, but not as much as currently

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Balance it

shadow valley
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The Neighbor is a threat

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What about a 4 hit neighbor sounds intimidating to you

keen mulch
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then do 5

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Doesnt have to be 4

shadow valley
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The Kids needs to be weaker

keen mulch
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As long as its more balanced

somber gull
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Kids are 3 hit.

keen mulch
shadow valley
# keen mulch Weaker??

Yes, they're like, if you exclude Quentin, legit 14 year olds. Like they're not gonna be that strong

keen mulch
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But we're talking about balance, not realisim...

shadow valley
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Bro 💀

somber gull
keen mulch
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in that case also prevent kids from throwing a box 100 meters away

somber gull
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look, the idea is that stealth gets encouraged and outright conflict isn't. Lowering the health wont do any good.

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thats why i suggested about the disguise ability and otto's sonar (MINUS kid detection) being avaliable to all

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cause then neighbor can split up the kids

keen mulch
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But lowering the health will in fact discourage conflict on the neighbor's side

shadow valley
somber gull
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have you considered it from the kid's side?

keen mulch
somber gull
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they'd hunt the neighbor down still due to him being weak

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and what would be the point of transforming even

shadow valley
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You're forgetting the fact that fights will still happen regardless

somber gull
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they will

shadow valley
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And in that case, the Neighbor is screwed

keen mulch
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A sinlge kid wont be able to do anything against the neighbor

somber gull
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but making the neighbor weak will not help,

keen mulch
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But multiple will

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How many hits does the neighbor currently take?

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Like 10?

somber gull
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i think? idk.

shadow valley
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I think it's like 7-9

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And it varies between classes

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Ghost I think takes like 4

somber gull
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i want to focus on reworking too because of the last time i mentioned balancing the team always seems to find a way to mess with it.

shadow valley
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Butcher takes like 9 or 10

somber gull
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like kids are too powerful? Just make a new op neighbor with a gun!

shadow valley
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Otto has a good concept that, a Neighbor who makes kids flee instead of attempting to fight

somber gull
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i dont want to just change health values, i want the team to rework things

shadow valley
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We NEED that

keen mulch
shadow valley
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But not to point where it's hard to escape or just unfair

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I want the Neighbor to make the kids run away instead of wanting to fight, and Otto is like the first real class that does that

somber gull
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Scouts stopping captures, leaders blinding and reviving, braves just standing by the neighbor doors.

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tahts' how the last update was

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and this one i have ottos just going into neighbor form immendiately and shooting everyone to win

keen mulch
somber gull
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there's no chance to win and baspro just shrugged off what we said by saying 'saucepans and leaders'

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thats' why i made this thread cause we don't want it to go back to kid side, this game needs to go back to basics

shadow valley
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that really made me disappointed

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that balancing is that bad to point where the DEVELOPERS say that

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It's actually insane

somber gull
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as a feedback provider and long time sn fan, i'm not happy.

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so i['m glad to see...45 people agree with me here

keen mulch
errant ginkgo
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Im a big fan of hello neighbor,since it released,im not the type of person that says bad things about the hn franchise,but i have to say,secret neighbor state is horrible

somber gull
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thats why we have this feedback

wintry halo
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without it sucking completly

shadow valley
errant ginkgo
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the most op neighbor rn is otto

wintry halo
wintry halo
blazing knoll
wintry halo
blazing knoll
wintry halo
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with these additions to rage, kids try to fight less, but if they do keep fighting they will need to deal with a really powerful neighbor. they would also focus more on running and looking for keys to open the basement as quickly as possible to avoid him getting rage late game

wintry halo
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its not 100 hits, its 2

blazing knoll
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Ok I'm confused

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So its like this all the time or its a side effect of rage?

wintry halo
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ok, so you know that kids instantly get saved after you throw an item at the neighbor

blazing knoll
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What if, if the scary neighbor is below half health if he is holding a kid that kid will take 2 saves before they are actually saved

wintry halo
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you would need to hit him 2 times for the kid to be saved

blazing knoll
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I don't think this change should be all the time

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Like only when the neighbor is low on health to help him out if 2 kids are being annoying

wintry halo
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not all the time, pretty much late game if you didnt get hit so much or die

wintry halo
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should i explain my rage rework again? i might have not explained it food, so its fine if you want me to

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ill try to be more detailed

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food

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ohh now i get it

shadow valley
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Okay so, this is the rage change that you came up with:

-Rage no longer needs hits to activate, instead it will become a bar that steadily increases over the duration of a match
-Getting killed by Explorers or getting damaged by them increases the bar, but dying increase the bar significantly
-When Rage becomes activated, the following effects happen: Increased HP, increased stamina, shorter stun duration,
less kicks needed to break down a door/faster door breakdowns, and it would take 2 hits to free a Explorer from
the Neighbor's grasp
-Rages becomes permanent once it's activated
-If the Explorers decide to not fight the Neighbor, or do not attempt to combat him in any way, Rage automatically activates after 10 minutes into the match

wintry halo
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thank you😭

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if i ever make a suggestion about this, mind if i copy this? i will also credit you

shadow valley
blazing knoll
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Maybe 3 or 4?

wintry halo
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deactivates?

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it WILL activate 10 minutes into the match if you didnt die, kill a kid or took any damage

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once you have it, you always have it

blazing knoll
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Oh

blazing knoll
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I thought it said deactivate

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Meaning its on most of the game and then off when there's like 3 minutes left

wintry halo
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no problem, i read qrong 90% of the time

rigid forge
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yes

blazing knoll
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My brain is thinking of all possible ways they could read this wrong or there could be a translation error

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Also I don't think needing to include guest is necessary, as kids that use stealth will not be detected by the guest sense

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(Wait I already said that the other day)

somber gull
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50 likes.

wintry halo
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good, very good

somber gull
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i was expecting more people to say that they want the combat to stay

wintry halo
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combat is boring

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stealth is more intense and cool

dark quarry
drifting goblet
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Well if they turn it back into a stealth game which I hope, they might as well get rid of the circus map. Its near impossible to be stealthy on that map.

dark quarry
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Nah circus map good 🗣️

drifting goblet
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its cool but its way too easy for the neighbor

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especially otto

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it also encourages fighting the neighbor

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the circus would be fine if there was no keycard doors

dark quarry
drifting goblet
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yeah thats my problem, the neighbor is basically forced to transform at the start otherwise the kids get to completly check the 1 key room

somber gull
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it just needs a rework, map 5 doesnt need to be removed but MASSIVELY reworked

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its far too linear

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too many skips

drifting goblet
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In my opinion, map 3 also has a issue but its not as bad as the issue map 5 has.

somber gull
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map 3's major issue is the one level 0 to level 3 skip

wintry halo
knotty pelican
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Map-5 is cool for being that style, but not cool for gameplay since there's many flaws

supple summit
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I say the have it at a even amount of combat and stealth

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Not completly erase one

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Combat in this game in the new update is gone for the kids

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I cant go solo anymore when everyone dies due to the stamina and being mad slow

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If the stamina was up a little to like 4 or 5 and the speed brought back to normal then yea

blazing knoll
ancient belfry
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the kids speed is so sluggish i hate it

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they slowed the kids down in an update that contains a character that can deal heavy damage and slow you down even more

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so balanced

blazing knoll
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Did they slow them down?

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I didn't notice

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I honestly like the change anyway since rounds are too fast

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As long as they slow down the neighbor's as well

drifting goblet
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I don't think rounds are slow. I've had times where every keycard door had been opened and not a single key was found before everyone went missing.

supple summit
dark quarry
supple summit
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This slow on kids is so bad

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The orginal speed was better

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I mean how are u supposed to use counter stike if ur too slow to run away after u used

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And i have max speed upgrade

blazing knoll
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You should have at least 3 seconds to get away plus the 1 second speed boost you get

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Unless I'm mistaken

supple summit
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I have a clip on yt but im having a hard time finding it

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I used counter and got grab almost instantly

blazing knoll
#

Must have been a 1 off, because it is impossible to instantly be re grabbed

#

The game is coded that neighbors have a long stun when a kid escapes

#

Might have been a bug or his stun was canceled

supple summit
blazing knoll
#

was there glu maybe?

supple summit
#

Me and my friends actualky tested rheir speed compaired to neighbor and all of them are slower than him

#

And its every single neighbor invluding butcher

#

The only ones not slower ate leader and scout

#

Cause leader can yell run and scout is the fasted kid and quintin cause of stamina and dash

#

Everyone else is bagger speed

wintry halo
blazing knoll
wintry halo
#

i tested it out with my friend too

supple summit
#

Weird

blazing knoll
#

Yeah must have been lag

#

Or a bug

lone quail
#

sn lag are soo terrible

#

me taking an item and the hand position aren't synced

#

i have to change inventory for it to sync with the item

supple summit
#

FR

#

They need to fix laggy issues

drifting goblet
supple summit
#

Not

#

All my friends have the same problem

somber gull
#

a lot of people have reported the game is running worse this update

#

myself included

somber gull
#

loading times take forever and there's more lag spikes

#

other games run perfectly fine

supple summit
#

Kids speed wasnt changed but this update looks like it due to lag

drifting goblet
supple summit
#

I had set v-sync to half refresh for it not to lag

#

And i played diffrent games and they all work so much better than this

#

And the have cross play with almost all platforms

drifting goblet
supple summit
#

My some of my friends on switch

#

Some xbox

#

Even pc

#

They all experince lag issues

drifting goblet
#

what kind of lag?

somber gull
#

If you're experiencing lag on different consoles then it's just a obvious sign this update needs patching

supple summit
#

Game freezes,crashes,getting grabbed outta no where, getting hit when u arent even standing there

#

Even before this update

drifting goblet
#

i think i can relate.

supple summit
#

Summer camp

#

The game wasnt as bad untill summer canp

#

It got so laggy

#

Like i remeber getting delayed brave counter strike charges

#

Not to mention in the christmas update the inventor putting on night vision goggles completley broke the fps

#

And ghost used to drop fps in the guest update

supple summit
supple summit
#

Gotta restart my discord

drifting goblet
#

okay?

supple summit
#

I would already be down the stairs while the neighbor is in the room and i would get grabbed

#

Its similiar to the old glitch when everyone would freeze in place

supple summit
drifting goblet
#

no, but ive died from being in a closet.

supple summit
#

There is a new lag bug whereu charater freezes in place when jumping on certaint objects and then u take alot of fall damage

#

And its always in the same spot

drifting goblet
supple summit
drifting goblet
supple summit
blazing knoll
drifting goblet
supple summit
#

So when u go in the dark he face is completly black

supple summit
#

Not what i meant

drifting goblet
somber gull
#

Cyberpunk when I play it runs better than SN. I know they're not multiplayer games but its' to show its' not my pc

blazing knoll
supple summit
blazing knoll
#

they optimized the game a lot in the summer update

#

and then unoptimized it worse to how it was be4 summer update

supple summit
supple summit
blazing knoll
#

summer update had a few problems but for the most part not bad at all

somber gull
#

i suggest just taking a break, like i am.

#

this update has made SN not enjoyable

drifting goblet
#

which part of it?

supple summit
supple summit
drifting goblet
supple summit
#

And when my friends tested the neighbor was noticebly faster

#

Except for clown and butcher

drifting goblet
#

I just feel like the neighbors always behind me cause they never use anything other than guest, ghost, and the taxidermist.

supple summit
supple summit
drifting goblet
supple summit
#

I do

drifting goblet
#

great, thats one person.

supple summit
#

Example

#

Of lag issues

#

I was behind him and he went foward

vestal sentinel
left vessel
# somber gull this update has made SN not enjoyable

The thing that makes Otto OP is the damage of the gun, reload, the slow down when he shoots you, he shoots you 2 times and you lose all of your health and then die, You cant even run because he has infinite ammo and slows you down with his gun, and lastly he can one shot you. Honestly I used to like old concept where you could close the gates with the neighbor and trick kids, and yes maybe it should be nerfed but the game was supposed to be about stealth, strategy, and not combat. I recently got the game and it's already unfun and ruined.

vestal sentinel
somber gull
#

he's my highest leveled

vestal sentinel
#

Butcher is my highest neighbor level

left vessel
vestal sentinel
#

He’s such a good neighbor class. You can literally use the grappler hook through freaking small peak holes, which is honestly broken, but I can take it lol.

vestal sentinel
#

The Guest barely even reveals where the kids are, just only their sound, and the kids can use that against you, which makes the croak sense ability fair for both the kid and the neighbor.

left vessel
#

This game is suffering the same fate as Hello Neighbor it was supposed to be about a certain topic but then changed to a completly different topic, same for Secret Neighbor.

somber gull
supple summit
supple summit
#

40 something

#

All my other neighbors are like lvl 30

#

Except otto

#

He is unfair

supple summit
vestal sentinel
drifting goblet
#

I occasionally played on PC, but now I can't even play the game, it crashes when I join a match.

wintry halo
#

kids dont try killing you as often now, making rage not very useful

blazing knoll
#

If I could go back to the very beginning I would remove rage

#

Rage never existed

#

Instead scary neighbor would have a new ability

wintry halo
#

im talking about the rage i suggested

#

not the current

#

if they would give scary a new ability it should be the cameras i think

blazing knoll
#

Oh your suggestion

#

Yeah probably

white furnace
#

Damn, I didn't know you were like that.

left vessel
supple summit
supple summit
wintry halo
wintry halo
knotty pelican
#

61 baggerthumbsup ImbirPlush

somber gull
#

why do my feedbacks get a lot of attention-

vestal sentinel
#

And it could actually have positive impact on the game

knotty pelican
wintry halo
blazing knoll
#

(Like my feedback that they added but only for otto)

wintry halo
#

it genuienly feels like they dont care about feedback

craggy slate
#

I waiting old sn

#

and good Old TinyBuilds

dense pier
#

when I wrote the very same down, I got bullied :'))))
but it was shorter and less...accountable?

thing is, Neighbor usually has no chance in combats overall despite it is supposed to be his house, that's why I added my suggestion about Neighbor improvement. also, they entirely ruined Butcher since they cut his hook rope length, I absolutely love him, but I can't use him for anything now.

somber gull
#

i figured if i added more details and how to fix it i could get more people agreeing, especially after this update

supple summit
#

It was so much fun till they nerfed him and neighbor fights were a fun thing to do when bored of normal rounds

blazing knoll
#

Butcher used to be really fun but they simple nerfed him too mich

#

much*

#

The only nerf I agree with is the hook taking stamina when thrown

#

It makes a little bit of sense and makes him not too too powerful

#

I wish they hadn't nerfed the hook length and buffed the sauce pans though

ripe silo
#

The sauce pans are already buffed in the game, if you didn't know

#

It takes 2 hits to remove ones sauce pan, and 3 hits if you use a slingshot

blazing knoll
#

I'm fine with the slingshot change

#

But 2 hits to remove the saucepan with normal items?

shadow valley
blazing knoll
#

Sauce pans carry the game now

white furnace
#

And otto

dapper cloak
#

agree x10

vestal sentinel
# white furnace And otto

That’s honestly no problem for Otto since he can take the saucepans off with a single gun fire depending on range.

white furnace
#

nah the saunce pan dont help so much

vestal sentinel
remote bay
#

I know the new update is cool, but i want to play secret neighbor! Not Secret Neighbor 2

#

I haven't played secret neighbor in about a week because of the update

knotty pelican
#

This update put me off quite a bit

white furnace
#

The vision was glitchy, the characters lost their heads and the camera simply stopped following the character

#

I have a video

remote bay
#

can we see the video

white furnace
#

Spoiler unfortunately hears a hacker attack on the Xbox platform😔

#

But it's something completely crazy something I've never seen before

remote bay
#

what happened

remote bay
#

wow

supple summit
white furnace
#

No idk

crisp oriole
#

This is really true, when the game launched, it required teamwork to win. But now, every lobby is just me and if I am lucky, someone else helping get keys while the rest are fighting the Neighbor throughout the game.

white furnace
white furnace
#

WARNING! TURN DOWN THE VOLUME AT THE END

somber gull
#

Reminder to keep it on topic for the feedback

#

I don't want this to get locked.

white furnace
#

Ops sorry imbir

ripe silo
#

Hey Imbir, wouldn't it be cool to have a match hub, where while you are waiting for a match, you can explore, just like street fighter 6 does with their match hub. I think it adds in more of the social deduction as well.

somber gull
#

It would be interesting, perhaps you could discover things.

Also 70 likes.

knotty pelican
wintry halo
#

you can actually explore

#

before entering a game

#

they should add that to base sn but when waiting for players

ripe silo
#

True

blazing knoll
dapper cloak
drifting goblet
#

eh mazing

blazing knoll
#

Hey mystery, in your post can you add that neighbors can also use the portal radar in kid form?