#Actually Balance The Game

1 messages · Page 1 of 1 (latest)

drowsy swallow
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how is the neighbor gonna win a single match with kids who stick to gether the entire time and its impossible to even be caught. If you balanced the game, maybe more people would play

hidden spindle
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I'm gonna be honest, it can easily depend on how you play. If you're the direct offensive, kids would loose time. If you play the stealth, it will work.

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But inventor rifle. Played a game as neighbour, an inventor already made a rifle, while the game had keycard doors.

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Aim assist feels kind of useless, even on controllers.

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To be honest, rifle should be slightly more expensive, rage is like +0.2 seconds longer or less, debuff scout and leader (inspiration is too overpowered, teamwork blindness is too long), keys should more likely spawn in key card rooms 2 or 3 and not 1, and other stuffs maybe.

sand owl
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Why do people still think this is a good solution? It's not. Nerfing the strength of it will certainly help, but removing it completely is just a stupid idea. What would have even been the point of adding it if they were just going to remove it after 1 patch?

lusty timber
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If kids stick with one another just knock one and grab the other, or just wait for one of them to get stuck in a bear trap.

hidden spindle
ocean sluice
crude pivot
crude pivot
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it's easier with the butcher because you have more time with the hook skill to press the clock

crude pivot
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you're welcome

hidden spindle
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Or you can first close the gate, then catch the kid.

lusty timber
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Oh and one more thing, if none of those work you might wanna try playing clown, his ability (just smoke bomb really) can help out a ton with the spitting up the kids