#Actually Balance The Game
1 messages · Page 1 of 1 (latest)
I'm gonna be honest, it can easily depend on how you play. If you're the direct offensive, kids would loose time. If you play the stealth, it will work.
But inventor rifle. Played a game as neighbour, an inventor already made a rifle, while the game had keycard doors.
Aim assist feels kind of useless, even on controllers.
To be honest, rifle should be slightly more expensive, rage is like +0.2 seconds longer or less, debuff scout and leader (inspiration is too overpowered, teamwork blindness is too long), keys should more likely spawn in key card rooms 2 or 3 and not 1, and other stuffs maybe.
Why do people still think this is a good solution? It's not. Nerfing the strength of it will certainly help, but removing it completely is just a stupid idea. What would have even been the point of adding it if they were just going to remove it after 1 patch?
If kids stick with one another just knock one and grab the other, or just wait for one of them to get stuck in a bear trap.
If you're fighting close from a gate, you can lure a kid to one side, close the gate and catch him. You can also lure to a trapped place.
How do I do this? I've tried this a lot, but when im holding a kid it wont let me shut the gate, is it a different button? or...
that's cool until an inventor exists
you just have to grab someone close to the clock and press the clock button right as you catch them
it's easier with the butcher because you have more time with the hook skill to press the clock
Ohhhh ok thanks
you're welcome
Or you can first close the gate, then catch the kid.
Oh and one more thing, if none of those work you might wanna try playing clown, his ability (just smoke bomb really) can help out a ton with the spitting up the kids