#My ideas to make the game better

1 messages · Page 1 of 1 (latest)

dry iron
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Make the town bigger and have more space between the major buildings, have a gas station. have a grocery store, add dlcs to the main map, make peterson house look not well kept. First, have the beginning the same, but once you escape the barn, have a cutscene showing the police arriving and then you see the neighbors car far away driving to the museum, then because of the bigger map, make quentins car drivable again, at random points in the game have the neighbor staring out one of the museum windows for like 10-20 minutes looking at where you are. Give peterson more tasks like looking out windows with binoculars, make the bathroom accesable from the start so you can distract mr peterson, and add nickys house

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and also remove the extension on ottos house, its like the only thing making the game feel extremly unrealistic, it gives me hn1 peterson house (act 2 and 3) kinda vibes

wide pasture
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With that though

dry iron
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why?

wide pasture
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Because I love the tower

dry iron
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ok but its still unrealistic

wide pasture
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Otherwise the house would look bland

wide pasture
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I love when hn isn’t realistic

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And it’s wacky

dry iron
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ok man

wide pasture
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I like stuff like this lmao

dry iron
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yea but we are past that kind of artstyle

wide pasture
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Nope they are making

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Things wackier

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Again somewhat

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Small detail but

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They made the paint can more goofy

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Not sure if it’s gonna be used but hopefully

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Also crowman shelter looks kinda wonky

dry iron
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thats a placeholder

wide pasture
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Anyways it’s what they want most likely

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Somewhat like that

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Also the tower isn’t going anywhere since it’s in AS and it’s canon with hn2

dry iron
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you cant really comment on the look of crowman shelter when it is a placeholder

wide pasture
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Why show it off then in a teaser

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It’s probably close to how it will look just less placeholdery

dry iron
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its seen for like 4 seconds just to get the point across

wide pasture
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Anyways I hate super grounded hn tbh

dry iron
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ok

wide pasture
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I like a mix

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Between wonky and grounded basically hn2 alphas

fallow plank
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the game will look better if it is more realistic

tardy magnet
fallow plank
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@tardy magnet ok so you want another house like the act 3?

tardy magnet
fallow plank
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and the ai to be worse than hn2?

spice grove
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that has nothing to do with realistic graphics

fallow plank
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most of the community thinks that the worst house is act 3 because it is to oversized and the neighbor can barley go through the house and it is one of the reasons that made the game from a good realistic horror game about a simple idea about breaking into a basement of a sketchy mans house to a game about a huge house that is just plain ugly with tons of colours and the bigger the house the dumber the AI gets and the original alpha 1 AI learns from its mistakes unlike the "neural network" announced in hello neighbor 2 that was said so people will just buy it one day one.

violet crescent
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While it is noticeable that the change between a simple house and a large house. But if we had the whole game focused with a smaller house, there would be a lack of exploration and interest, unlike the full game, which while is empty, has more explorations than the smaller house that the alphas had.

keen atlas
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true I mean HN2 is more realistic but it still has the wacky HN artstyle a bit