#window animation (rip crowbar thread)
1 messages · Page 1 of 1 (latest)
First, im gonna talk about how much it changed
And theres only 2 versions that has this (possibly alpha 2 but hey we dont have any alpha 2)
Of Which IS beta, and retail
Beta, Of course the whole reason im here
is REALISM
(which is somthing i dont expect from hn2)
BUT, with Hello neighbor 2, could possibly work. (crowbar animation thead)
I state alot of things, and also im gonna suggest on how to make this better.
First of all. Im gonna talk the difrence of the window animations
(BETA).
Beta, to me Was just hello neighbor 2 with less puzzles BUT, alot of good puzzles and features.
For example, those doors that you pushed open
(also the hold prompt is gone
in retail)
Okay, you open a window."
What happens.
A? the window teleports to the top
B?
the window slides to the top akwardly
or c
You pull the window up.
I have some suggestions to make the feature better.
You know how in petersons house and taxidermests. with some windows, they place traps?
they should make it so they board it up if you keep going through the window
needing the crowbar to break it off
h
I agree
Good idea.
Its amazing, that how a feature breifly shown was scrapped with the
now the window snaped open in release
but in patch 8
there is a sliding up animation
If you want that, why not have the opening animation??
ngl when they said new window animation I thought they'd actually bring back the beta window opening anim
same
and its sad beacse now the hold down gui was removed
it being used instead for chas
Anyway, like i say alot SOME of the stuff is removed