#Have the hn1 artstyle be an option in the level editor

1 messages · Page 1 of 1 (latest)

junior basalt
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While the visual overhaul looks nice I feel like people should have a choice if they want their custom maps to have the hn1 artystyle or the hn2 artstyle. Also this would probably help with maps made before the update because the artstyle change has the potential to break a lot of maps.

left wave
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I honestly agree with you

unique wyvern
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The new artstyle looks very good, but I think if I want to play Secret Neighbour, it should be an option to use HN1 artstyle or my computer will try to do the beyond it's knowledge and comprehension.

frigid hawk
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While this would make some people happy, its the same issue with HN2. if you have a toggle between old/new textures, this will double texture files increasing the amount of computer space needed to store the game. (I have enough storage problems as it is lol)

unique wyvern
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Same.

junior basalt
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I can see maps easily breaking

gilded horizon
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What if a item has a different mesh and a texture? Will the hitbox change???

wooden shale
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imagine if VR arstyle was ALSO an option

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ultimate level editor

junior basalt
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isnt it almost like hn2?

wooden shale
junior basalt
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but that could just be me

wooden shale
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I hope we at least get all the different types of HN2 furniture instead of that one green couch and the smeg fridge

junior basalt
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LETS GOOO

wooden shale
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WE DID IT

nova folio
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we aren't done yet
we still have yet to have hn2 materials in the level editor

dawn cipher
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This is true

nova folio
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yea

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:(

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the materials slot in the level editor does have the materials
but its only the hn1 mats

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its the only thing thats missing and this piece of feedback is TRULY complete

ornate pollen
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we still need hn1 doors and stuff

crystal jackal
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so that only players who want these textures can use them