#Hello Engineer: In The Woods DLC (idea)

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spark prism
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Greetings! (1/3)

Hello Engineer is a game that, despite the generally accepted opinion that it is too simple, still harbors several secrets: The opening of the club, a bunch of interesting things behind the map in the story company, barely noticeable pieces of the plot and much more. One of these puzzles is the map of the park, which can be found on the first level of the first act as well as in the lobby. I was very interested in it, so I took it apart and was able to find each of the parts on it, except for one.

(Analysis of the park map)

Under the numbers 1, 2 and 3 we see the locations of the first, second and third acts, respectively: "1", "2" and "3". Under the number 4 on the map, you can find a sandbox, which is a display of such modes as "Sandbox" and "Creative Mode". Under the number 5 we see the statue of the Guest, and under the number 6 - the entrance to the park, which we can find on the first level of the first act. Under the numbers 7 and 8, you can most likely find future acts: water slides and roller coasters. They can be found on some levels, as well as seen in the lobby, so they cannot be called "secret" acts. Under the number 9 we see a Ferris wheel, which can be found in Hello Guest games, as well as in the lobby and in creative mode.

Of all the details on the map, the part number 10 stands out, which seems to have been "torn out" from both maps. In the lobby, we see that the passage there is closed with things, warning tapes and a curtain thrown over. Unlike closed areas with water and roller coasters, there is absolutely nothing behind the barrier - only a road leading somewhere into the forest. So, I thought - what if this location would be a full-fledged DLC, with its own mechanics and items? Actually, this post is my thoughts on this topic. I hope that my ideas will somehow help tinyBuild to make the game better!.. if they even notice it. Hope you like the ideas!

Look for the continuation in the comments to the topic!

spark prism
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The DLC itself may cost less/the same as the DLC for HN2. (2/3)

After its purchase, the missing part will appear on the maps of the park. You can start the DLC through the lobby, or, uh... start the game somehow through a list of modes, and saves?.. I'm not sure about that, but nevertheless.

The DLC originates from how the guys go to the wilderness of the park, hoping to find... Let's say additional parts for their car. Maybe the kids will even have unique costumes.

The meaning of the DLC will be to assemble cars without any starting balance of parts. The team will have to find all the details themselves by exploring the forest. In one of the concepts that I attached to the post, you can see tools that are not in the game. For example, an axe, a pickaxe or even a brush. Imagine the gameplay - You have to cut down a tree / break a brickwork of copper or iron, and then bring resources to the base of the "Inventors Club" to get them. Do you remember how interesting it was to carry plastic to the base to get it? I think if you base the levels on this mechanics, the levels will become more interesting and diverse. Over the course of the levels, finding iron and copper will become more difficult.

You can also add new material and objects - made of wood. This will be a nice addition to the new location. For example, a large wooden wheel with arrows will now be crafted not only from iron, but also from wood. You can also add an alternative to pipes, such as beams made of wood.

Now it's time to talk about the gameplay. There will be much fewer attractions in the forest itself than in other locations, so DLC can be implemented in the horror genre. Many people would like to see one of our favorite characters in the game - the Guest.

spark prism
# spark prism The DLC itself may cost less/the same as the DLC for HN2. (2/3) After its purch...

It is strange to me that there is no Guest in the game completely dedicated to the Golden Apple amusement Park, except for his statues. (3/3)

Imagine that a Guest will run through the forest and try to catch you, destroy your car and take away resources. But most importantly, he will set traps using ropes. Traps can be broken using an axe/pickaxe. Breaking traps, you will get a rope. If I am not mistaken, in the three acts of the main game we did not see training on the use of ropes: buttons, lamps and switches. As for me, this may be one of the features of the DLC. When touching the ropes, an anvil may fall on the car, presenting them as well. In three acts, we were not shown how weapons work, except for the rocket cannon in the third act.

So, the children enter the forest and try to go through it to find parts for their car, but at this time a Guest attacks him and sets traps between the trees. Dodging the attacks of the Guest, you will have to look for trees that can be cut down, iron and copper ores, as well as rope traps that need to be cut down.

I hope you liked this idea! See you again, neighbors!

DLC suggestion - https://discord.com/channels/474299944254308373/1098020380452589588
Guest suggestion - https://discord.com/channels/474299944254308373/1141769985048457297

Check out my previous suggestions!
https://discord.com/channels/474299944254308373/1149395601323208785 (1/2)
https://discord.com/channels/474299944254308373/1149399345985228881 (2/2)

hollow onyx
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Perfect

spark prism
hollow onyx
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I found out that this is not just a forest! It's a haunted house attraction!