#New Movable Item: ๐ŸŽˆ Air Baloon

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pine vault
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The flight speed when thrown is two times lower than that of ordinary objects since it is light.

First of all, I will say that in any case the ball will have some chance of exploding when hit (whether random or predetermined) and after hitting the enemy or any objects it will disappear.
Obviously, if the chance does not work, then the ball can again be picked up and thrown until it bursts

I have several options for how it should work when hitting

1: A ball can have only a few colors and they directly affect the chance of it exploding when hit. For example: there are 3 colors (red - 75%, yellow 50%, green 25%).
2: Complete customization and randomness of colors as well as chances. For example: a ball can be purple and at the same time have a start spawn chance of explosion when hit - 16%. (Also, if this item is added to the map editor in the future, you can fully customize it).

You can also add a couple more chips to this item, for example, accumulation of chance (with repeated hits, if the ball does not explode, then the chance of an explosion during the next attempt increases)

Also, according to the idea, the ball should stun for twice as long as ordinary objects, but again, you can come up with anything. For example, complete customization of the stun time if it is an item that can be placed on custom maps, or the stun time will depend on the chance of the ball exploding after it explodes (the lower the chance, the longer the stun, but not more than a certain time limit ) or for example after each throw, if the ball does not explode, then the time of its stun constantly changes until it explodes when hit, you can also add a stun radius (if the item will use an element of additional randomness, that is: If the ball exploded when its chance of explosion was 50% then it will stun the enemy or a small radius not for an exact time, but for a random time within the range (for example, for 50% from 1.6 to 1.8 seconds, etc.)