#The neighbor is strong the children are weak.

1 messages · Page 1 of 1 (latest)

tardy compass
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it is absolutely ridiculous how 12 year olds are so powerful against a grown man who can evade the police after commiting various gruesome crimes. This is probably going to cause some outrage but it is what needs to be done. 1. The neighbor can not die. This is probably going to be upsetting but the neighbor should be strong so the kids won’t just spend 24/7 attacking the neighbor as the attacks are basically useless unless its saving someone. 2. If you step in too many beartraps you will seriously hurt your leg.If you know how beartraps work, you know you will not be able to pull your leg out without any consequences. It will take 3 times and after you will be stuck with a permanent limp. 1st time will temporarily lower your health after escaping for about 30 seconds, 2nd time will give you a little limp for a minute or so. The third time will hurt your leg very very bad and you will not be able to walk/run as fast anymore due to your limp. If you step in one again you will get a no automatic revive knock out which means if no one helps in time you die. 3. Important objects, keycards keys anything like that are better hidden and more spread out. It makes no sense to have so many important things lying around for annoying children to find. Keys will be able to spawn anywhere on the map for a better spread out like the beta and earlier had. These are the only ones for now but I will come up with more soon.

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i have just had another idea. Some Doors will be bricked up like in alpha and wont be able to be unbricked.

final spindle
tardy compass
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only rifle but nothing else and the rifle is 10 gears also

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i frogot to add rifle part

final spindle
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Also if the neighbor doesn't have health there is nothing stopping him from just trying to down an entire group and not play stealthly

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I think his health should be enough that he knows attacking a group of 4 - 5 kids is probably not a good idea so try to split them up

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And this if he gets in a fight with 3 or less kids he will be strong enough that the kids can't kill him with items unless the neighbor was like afk and he kept getting hit

tardy compass
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he is a magical entity

wispy crow
agile zinc
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I don’t really like the Neighbor can not be killed one.

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And the automatic knock down is kinda bad to.

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I’d say 👎in my opinion. Other people’s opinions might be better?

agile zinc
final spindle
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Since they are already super easy to fall into now since they spawn randomly around the house

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What if scary neighbor's traps worked differently instead, if you fall into his trap when you escape you will be limping for 10 - 15 seconds making you go slightly slower than normal

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This would also buff scary neighbors traps because you don't need to use his traps as much now that they spawn randomly around the house

tardy compass
tardy compass
wispy crow
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the neighbor definetly needs a buff and the kids should be less op, but i think this is the wrong way to do it

final spindle
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I like the idea of limping a little after escaping a trap

wispy crow
final spindle
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I guess I'll just explain my idea

wispy crow
final spindle
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After that you will be normal speed

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And not limping

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You'd recover

wispy crow
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maybe it would be longer for scarys traps?

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but 7 seconds for the random generated ones

final spindle
# wispy crow idk if limping for 7 seconds would make that mich of a difference

And they add a perk that allows you to "quick escape". When this perk is active if you step into a trap you have the option to hold space bar for 4 seconds instead of spamming it and you will just rip your leg out of the trap, however you will be limping for 20 seconds. This perk would only be able to use once per round, so you'd have to choose wisely if you want to quick escape in the beginning or save it for later when the neighbor might be around

wispy crow
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good idea, but i still dont think it would make that much of a difference

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7 seconds might be good for the random traps due to how many there are, but for scarys it wouldnt really make much sense, imo

final spindle