#Little Balance Fixes

1 messages · Page 1 of 1 (latest)

rose sigil
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I've noticed a few things in this update that need to be changed in my personal opinion to make the game far more fair. Let me know if you agree or disagree with my changes in the comments please.

Neighbor's catches NEED to be fixed. Make the normal catches faster and remove the extra stun given to the Neighbor, kids can still keep the speed boost given to them when/if they escape the neighbor's grasp but the neighbor already has enough stun as it is.

Scout's slingshot needs to be nerfed, it needs to be a last resort again. Reduce stun given by the slingshot to prevent stun locking and make powershots take a bit longer to charge up. It takes FOUR powershots to down a kid normally and the scout instantly has their slingshot at the start of the match. It is not fair if a scout is targeting a specific player.

Make it so brave gets less charges for destroying/disarming traps, encouraging braves to do more teamwork to fill their counterstrike and not just go out and search for bear traps, ignoring everyone else.

I know people will disagree, so please leave your input in the comments.

serene meteor
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I only disagree on Brave really

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I think it would be a little bit harder to get counterstrike late game if you have to have more charges

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Early game would make sense since there's still plenty of traps in the house

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Also I don't see how this would encourage braves to do more teamwork because the oy other way to get counterstrike is to save teammates from the neighbor, so at that point you would just be waiting around for someone to get caught in order to get counterstrike

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Also I don't see a need to reduce the stun from the scouts slingshot because its already a smaller stun than normal items, if the stun is too small than the scout can't rely on her slingshot to get away

rose sigil
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also yeah, maybe when there's only three players alive including neighbor, traps give off their normal charge value.

rose sigil
serene meteor
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Instead of making the stun less

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Imo

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But I agree with the 1st point about the neighbor stun

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And thinking about it now I think they should do something about Brave

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Maybe reduce the trap count so Brave players are more likely to have a slightly harder time finding traps to encourage them to do more teamwork, and also so that trap spawns aren't broken and so predictable. The update wanted to make the game more different each round and unpredictable but the traps are everywhere you can expect them to be behind every door

rose sigil
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Oh thanks for reminding me.

Lessen traps and remove whatever force is sucking players into beartraps. it was fine before but now it's annoying

lime kindle
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I think that the old progressive system for the brave is better. Hitting the Neighbor 3 times is better this is why, Brave then can’t just get her ability when the match has just started. And the Neighbor has a little chance of getting her without her just constant using the counter strike abilities. What do you think?

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Also, off topic but how do you get the “Emergency role” and “Helper”

serene meteor
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I think they changed it because Brave was too combat based

lime kindle
serene meteor
molten scarab
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i think they added the longer stun when killing a kid so you cant instantly catch another one, giving the kid a bit of time to run away

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but i dont like how he also gets a long stun when a kid is saved