#New combat ability for butcher

96 messages · Page 1 of 1 (latest)

molten veldt
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butcher is very easy to kill, especially in a group. hes slow and doesnt have any abilities to help him with getting killed everytime, so i thought of giving him a new ability to make dealing with a group easier (a friend of mine named VidGamingGuy helped me a lot improving this ability, so thanks to him):

Meat Cleaver
it would work as a defensive ability, and would have to be charged like scarys rage. for example, every time the hook interacts with a kid or object (1/6?) he can get the option to shoot every attacking kid with a flying butcher knife or a slash that has a wide hitbox, dealing damage and stunning the kids. you can do this even while in a stun lock. it would stun the kids the same amount of time as when you stun a kid normally in neighbor form, and would deal 1 hit. i think pathfinder should be removed from butcher and switched with this ability, because it fits him more and would probably be more useful too

hybrid ivy
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i dont think we need any more combat abilities

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just make kids less overpowered not make every character overpowered to deal with it

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plus butcher is sort of supposed to get kids from a distance anyway

molten veldt
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and his additional health doesnt help with that

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but i get what you mean

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i had a suggestion about tve fake crow once, it could also serve as a getaway option, so that might be the better thing to add instead of the knives

celest cliff
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I think they should rework combat anyway

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Scary neighbor is too combat based however if they changed rage I think people wouldn't like it

celest cliff
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I think they should add skill sets where you can choose different skills for each class

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So one skillset would be hook pathfinder and fake crow and another skillset would be hook (combat ability) and fake crow

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So you get to choose which set of abilities you want but it keeps the neighbor's base ability and changes one or 2 of the other abilities

molten veldt
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it increases when he gets hit and increases even more when dying

celest cliff
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I strongly disagree GooglyGuest

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Then every neighbor would be combat based

molten veldt
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how so? it wouldnt be rage from scary neighbor, it would just be to deal with groups better

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its just getting a bit stronger

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i think someone had a similar idea way back in halloween 2020 where the neighbor would get stronger the more he dies

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(there would be a limit to his strength though)

celest cliff
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I understand were your getting from but instead of making the neighbor stronger as the fight goes on to try to deal with bigger groups why not just make fights weaken the kids, after throwing items too much they do less and less damage.

molten veldt
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thats basically what i meant lol

celest cliff
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I just think opting to balance the game by making things less combat based would be better than making it more combat based

molten veldt
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very true

celest cliff
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Since its supposed to be more stealth

molten veldt
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they should add changes that completly prevents players from playing combat based

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thats probably also why they changed brave

celest cliff
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I'm just saying giving rave to all neighbors doesn't sound like the best way imo

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Rage*

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I think they should do something more like this:

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At the start of the match the neighbors abilities will be like this:

  • Clown can't choose what prop he turns into yet, his confusion ability is locked
  • Butchers pathfinder ability is locked and he can't hook kids with saucepans
  • Guest's crow sense is locked and using scare croak won't stun as long as normal and will only drop held items
  • Ghost can't portal-block doors yet
  • Scary neighbor can't get rage from inflicting damage yet

Then after the a few kills the neighbors get more powerful

  • 1st kill is health upgrade: neighbors gain a lot of health and their recovering speed is increased
  • 2nd kill their abilities are strengthened (clown has confusion, butcher can hook kids with saucepans and use pathfinder, scary can get rage by inflicting damage, ghost blocks doors when portaling through them, guest scare croak works as normal etc..)
  • 3rd kill: neighbors get 1.5x the amount of stamina they normally have and they recover stamina faster, missing grabs also takes less stamina now. This will also allow for longer chases
    After the 3rd kill there are only 2 kids left to capture and there won't need to be more reasons to get even stronger

This is a good idea because neighbors' can progressively get stronger throughout the match; encouraging neighbors to pick kids off 1 by 1 in the beginning to gain power and then come for the kids head on later in the match, and will encourage kids to not try to chase after the neighbor as he gets more powerful

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(This is from a feedback post I'm working on)

molten veldt
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i will give my thoughts on this after i read

celest cliff
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Keep in mind this feedback is supposed to go hand in hand with my other feedback post which says to give neighbors more ways to split up kids

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And give neighbors Slightly more base health

molten veldt
celest cliff
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So some might say the neighbors will be too weak in the beginning but in another post I said to make them already stronger health wise by default

molten veldt
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i dont know if you read it, but what did you think about the butcher changes i suggested ?

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i tried making it very detailed, so i would appreviate if you read it, since your ideas are pretty good

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i reworked fake crow and changed the hook

celest cliff
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These are the butcher changes are they not?

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Or do you mean a different post

molten veldt
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different post

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here

celest cliff
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Yeah I liked that post

molten veldt
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it would be a good stealth ability + a good getaway option

languid lynx
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I understand Butcher is supposed to be more centered around steath, and picking the kids off one by one. But the inevitable fact is, all Neighbors are going to encounter large groups with good players. This is why every Neighbor should have at least one combat/defensive ability that can save them when under pressure in a battle. Clown, Ghost, and Guest are made to be stealthy but all have this. Clown can throw smoke to blind and separate groups, and he can turn into a smaller target to regain his health safely. Ghost can portal into other rooms and go intangible when his health depletes. Guest can use his croak to save him from final hits and leap away/knock down kids easier (can't really do this anymore because of Brave and Leader). My point is, every other Neighbor has at least one combat/defense mechanisms he can use to aid him when getting pulverized in wars with kids except Butcher. Butcher has nothing.

celest cliff
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Or they could, maybe just, make the game make stealthy

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And give neighbors more ways to split up kids

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Instead of trying to make it combat based

languid lynx
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I like to think of Butcher and Guest to be similar classes. They are both based on catching kids from a distance to be stealthy. And they are constantly being nerfed down to uselessness. They also both have a pretty stupid way to track kids. But there's one thing they differ in: Guest has a combative/defensive ability but Butcher has nothing. He goes into a battle, uses his hook and boom, out of stamina. Every time he misses his hook, there's a 1 second stun on him basically, the kids get four free hits on him. So he has no stamina left and no health. So, he runs away and tries to get to his base or a teleporter but dies because he is too slow and has no stamina.

languid lynx
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You can't get rid of combat but endorse teamwork

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The Neighbors have the option to catch kids stealthy in matches, but they also need ways to survive in this update

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Thus, combat and defense

celest cliff
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So it becomes combative instead of defensive

languid lynx
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Scary is a combat class, that's okay. That's why there are different classes with different abilities. Rage can be used as both combative and defensive, I don't see the problem. Scary is also given the option to disguise, which is stealth base

celest cliff
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I just told you what the problem (imo) is

languid lynx
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That isn't a problem

celest cliff
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It makes him too combative when he can get rage just from hitting kids

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Imo he shouldn't get it from inflicting damage but the community probably wouldn't like it id they changed that

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I think they should nerf kids before buffing neighbors combat wise

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The neighbors need a health buff and some of their abilities need buffing but the kids also just really need nerfs

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First of all I think that after a certain amount of time kids should get tired of throwing items and do a lot less damage which encourages them to run away instead of fighting

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So the neighbors wouldn't need a combat ability in the first place

languid lynx
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The kids just got reworks, why would they get more changes?

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There's just so much complication. Obviously, the way the game is now is how they want it to be. The best path going forward for Neighbors is just to balance them out with the new kids buffs. And Butcher needs a combat/defense ability to escape battles alive. Every other neighbor has this. At this point, it should be an undisputed fact that he gets this.

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There's nothing wrong with having combat, stealth is still prevalent throughout the game, it just depends on the player and character, naturally

celest cliff
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Maonly scout and leader

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They are so overpowered

languid lynx
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Yes, those are the kids that have not received reworks yet. I was referring to the others though.

nimble nebula
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I agree about this. This is actually a good weapon. It would make the butcher offensive and defensive.

celest cliff
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Looking back on this I actually kind of like the idea

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It isn't as combat based as rage

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And isn't charged up by combating the kids with items or being hit

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Its kind of like the guest stun in a way

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My only problem though is I don't think it should replace the pathfinder ability

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Maybe if you could choose between the abilities some how

molten veldt
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it should have served as a better getaway option than just having more health and stamina

celest cliff
celest cliff
molten veldt
celest cliff
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Fair

molten veldt
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getaway ability sounds a bir weird

celest cliff
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New meat cleaver ability

molten veldt
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maybe i should have just named it new ability for butcher

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but thats a cool name

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mind if i put it into the suggestion?

celest cliff
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I don't mind, its your suggestion baggerthumbsup