#Some Realism

1 messages · Page 1 of 1 (latest)

vivid stump
#

not that this is needed, but i think a few details would be nice just to make the game seem more “real” i guess, this feedback is mostly got fun so im not really expecting it to get added, but it would be nice.

  1. If you dont throw something hard enough at a window, it wont break. as of now i’m pretty sure no matter how hard you throw something it will still break windows, it would play a sound effect that just sounds like something hitting glass instead of it shattering. however certain objects like the bowling ball, which are pretty heavy, will still break windows regardless of how hard you throw them.

  2. certain objects cant break windows at all, like really light objects like empty milk cartons. (full milk cartons will still be able to break windows, but not the empty variant) most, if not basically all the objects in the game will still be able to break windows, but things like the soda cans (assuming they are empty) and empty milk cartons wouldnt.

3. Improving the sound system, unlike everything else on this list i think this is kind of needed given the type of game this is, just make most sounds not hearable through walls, however things like kids screaming or windows shattering will be heard through walls if your close enough, just muffled.

  1. maybe changing the getting downed animation? this really applies to a lot of animations in the game because some of them look a little weird. but maybe the down animation could be different depending on how you get downed? like if you get hit by someone and get downed, your character would fall on the floor in the opposite direction they got hit from, instead of flinging themselves upwards and then falling like they do now. and if you get downed to fall damage your character would just fall onto the ground, and then they would get up and enter the crawling state. instead of doing the flinging themselves upward thing i mentioned earlier.
#

i would have made the sound system thing number 1 but i didn’t think of it until i got to number 3 and i was too lazy to move it Mith

dusky sonnet
#

The downed animation could look a little better but I think both neighbor and kid idle animations look weirder

vivid stump
#

yeah that should really get changed at some point too

#

i might have mentioned other animations too but my message was getting too long for discord

dusky sonnet
#

The top 3 animations I want reworked:

  • idle animations for all ( guest)
  • improved catch animation where the neighbor uses 2 hands (except not for guest)
  • Kids in the neighbors hands should wiggle a little as if struggling and shouldn't be just static in the neighbor's hands
vivid stump
#

i would say almost all animations should get reworked but not before idle or catch animations since those are seen more so they are more important

#

the only anims i cant say anything bad about are the crouching and running animations imo

#

they look fine to me

dusky sonnet
#

Yeah both kids and neighbor have fine running animations

vivid stump
#

the walking animation looks weird though to me

#

for kids i mean

dusky sonnet
#

And the crouching animations are fine too however I have an idea how it could look better on neighbors

vivid stump
#

its just the slowed running right?

dusky sonnet
#

Yeah

#

That one should also be changed

#

Wait...

#

No I think they just broke that this past update

#

Like there were walk animations before but now it just uses a slowed running anim

#

At least that's how it is for neighbors right now

vivid stump
#

it will probably get fixed at some point then if they have seen it