not that this is needed, but i think a few details would be nice just to make the game seem more “real” i guess, this feedback is mostly got fun so im not really expecting it to get added, but it would be nice.
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If you dont throw something hard enough at a window, it wont break. as of now i’m pretty sure no matter how hard you throw something it will still break windows, it would play a sound effect that just sounds like something hitting glass instead of it shattering. however certain objects like the bowling ball, which are pretty heavy, will still break windows regardless of how hard you throw them.
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certain objects cant break windows at all, like really light objects like empty milk cartons. (full milk cartons will still be able to break windows, but not the empty variant) most, if not basically all the objects in the game will still be able to break windows, but things like the soda cans (assuming they are empty) and empty milk cartons wouldnt.
3. Improving the sound system, unlike everything else on this list i think this is kind of needed given the type of game this is, just make most sounds not hearable through walls, however things like kids screaming or windows shattering will be heard through walls if your close enough, just muffled.
- maybe changing the getting downed animation? this really applies to a lot of animations in the game because some of them look a little weird. but maybe the down animation could be different depending on how you get downed? like if you get hit by someone and get downed, your character would fall on the floor in the opposite direction they got hit from, instead of flinging themselves upwards and then falling like they do now. and if you get downed to fall damage your character would just fall onto the ground, and then they would get up and enter the crawling state. instead of doing the flinging themselves upward thing i mentioned earlier.
