#Vent change & subtle changes.

54 messages · Page 1 of 1 (latest)

oak nacelle
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The vents currently in the game are on the floor and ruin the gates for the neighbor and i thought of the vents like this picture ⬇️

And you could crawl in the vents and spy on people and maybe witness a kill and when you do see someone die the vent window thing in the picture you could break it and go into the room and also if people camp in the vents for more then 1-2 minutes the vent will shake and will force you to leave also sometimes you can have a vent chase only the clown and guest will be able to crawl into the vents in neighbor form, when kids are in a vent they cant use their skills and the vents are on the roof like NORMAL vents

I said this before but i will say this again:

Let the guest cling onto not only walls but also roofs and he would be able to crawl on them and YES move while clinging. Also counter strike shouldn’t remove fear it makes guest skills useless when dealing with a bunch of braves

When ghost goes through walls and floors etc they should drip like maybe when he goes’s through a roof the slime will drip and it could leak

Also please visit my other suggestion #1136343905416253593 ImbirPlush

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Every map could have like 4-5 vents.

vale skiff
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i really like the guest crawling idea

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it would be pretty scary

coral sphinx
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some vents straight up need to be removed. You can literally unlock ONE lvl 2 door and you basically have access to the whole place

rose cove
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The clown don't need to crawl since he can become an object and follow kids around.

oak nacelle
oak nacelle
agile glade
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Or using the butcher gate trick which many depend on, then someone gets hooked in then everyone else goes through the vent right next to the gate..

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Choices on the devs in this game can be slightly not helpful

willow ginkgo
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The gate next to the fridge in the big kitchen room on map 1 is such bad map design

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Completely negates any use from the gate that is also there

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And allows you to get to a whole nother section of the house without a key card

umbral dawn
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i know it's hologriph, but what were they thinking

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they also don't have a unique sound when opening them or closing

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it's just the car sounds

oak nacelle
willow ginkgo
oak nacelle
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Yep!

willow ginkgo
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Most if them I don't have much problem with but mainly some of the vents in map 1

oak nacelle
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What kind of vents are on the floor?

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They ruin the gates for neighbor

willow ginkgo
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I don't like the vent to the cinema or the vent in the kitchen, other than that they are ok

oak nacelle
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Yep same

willow ginkgo
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Also the vent from the main basement room to the library

oak nacelle
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That one is so annoying for the neighbor

willow ginkgo
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As for map 2, 3, 4, and 5 most of the vents are balanced

oak nacelle
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Im surprised no one is talking about vents

willow ginkgo
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Yeah

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This update balanced some things but unbalanced others

oak nacelle
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True

willow ginkgo
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It mostly balanced map 3, however there's still multiple level 3 key card skips

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It balanced brave

oak nacelle
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Only OG’s remember when butcher’s hook can go through windows and the sauce pan didnt stop you from hooking 😔

willow ginkgo
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It unbalanced the neighbor's stun time, unbalanced leader, unbalanced vents

oak nacelle
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And when his hook range was long 💔

oak nacelle
willow ginkgo
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Some other update: hook could no longer activate neighbor gates or platforms
Call of kra: made hook take stamina
Winter update: can no longer hook sauce pan players
Summer up: range significantly reduced

oak nacelle
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I remember when the hook could activate gates

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This is why i dont play butcher anymore

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And the fake crow isnt any better

willow ginkgo
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Hes still fun to play if you can do it right

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Or if there aren't multiple try hards

oak nacelle
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Yeah true

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Ghost is way more fun to play

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But also unbalanced

willow ginkgo
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Ghost only needs a few things adjusted imo

oak nacelle
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Vent change & little small changes.

cedar herald
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I love this idea

oak nacelle
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Thanks Imbirheart