#How Ambience Should be Changed/Reworked in Secret Neighbor

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rigid raft
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Here's my idea for how ambience/music could be used in Secret Neighbor:

  • Normal early game ambience(s) play when there are 3 - 5 kids left. This ambience remains the same and doesn't increase or get more intense
  • During the time there are only 2 kids left, or the time the crow will usually mark the key, a new ambient track plays (you can call the track Crow Marks The Key). This track would be more intense than the normal ambience.
  • Final child ambience would be for the final kid obviously that won't change
  • And then a specific track for when the basement is open. (Honestly just bring back the old basement open ambience for this, it did not need to be removed)

Then there's environmental ambience:

  • During normal nighttime/sunset weather types crickets play when outside
  • During rainy and foggy weather types trees blow and you can hear the wind rustling when outside
  • During daytime birds chirping can be heard when outside.

These changes to ambience will add more atmosphere and tension to the game.

rigid raft
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Also maybe each map would have their own ambience

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that would be cool