#New ambient stages

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clever schooner
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Current ambient stages seem either broken or really weird, sometimes just standing still makes the ambiance get really tense...
If you (Devs of SN) could get the staging and volume the same like how it was in the old days (Like the Beta) that'd be perfect!
The percentages are just for examples

15-10: Beginning of the Game
Normal ambiance volume and stage 1 will start (10%)
If 1 kid dies it goes up by 3%

If 3 kids dies it goes up by 7%
And the 2nd ambient phase would begin early

10-5: Middle of the Game
It'd get louder and 2nd stage would begin (15%)
If 1 kid dies it goes up by 5%

if 3 kids dies it goes up by 9%
And the 3rd ambient phase would begin early

5-0 End of the Game
The ambiance gets at "full" volume and the 3rd stage would begin (20%)
if any kid dies during this time the Ambiance wouldn't really budge

Note When i mean full volume i don't mean blasting your ears i just mean it'd get to its loudest point...
Example:
Before stage 3 volume: 18
After stage 3 volume 24

Extra details
If the basement is opened at ANY point the ambiance would quickly but smoothly raise up in volume (30%) and all 3 stages would play.
(Much like how it did before the Halloween 2020 update)
if a kid is killed the ambiance spikes up by like 3% for like 3 seconds then goes back down letting the other kids know someone has died
If any key is done the ambiance would get louder by 2% and stay like that (Could even go down by 1% after 5 seconds)
If there's only 1 kid left (Not including the Neighbor) at any time the ambiance would play at max volume and all 3 stages would play