The level is just overall a moodkill. I literally can't do anything half of the time because you guys keep timing me when I have to press those heads down and then Mr Otto just ends up being literally everywhere and I run out of time. Not to mention the fact that he usually camps near the safe I have to dig up from the ground. The safe mind you, that I have to keep going back to the map to see what colors corrospond to what number. The level is just overall a moodkill and leaves me in a terrible mood the rest of the game. It doesn't really help how I do all that just for an ending that just ends up being an unsatisfying cliffhanger. I mean at least the first game we had reassurance that the protagonist gets to move on from his situation. But you did nothing with Quentin or his story. You hinted a bit in those cutscenes that maybe the investigation has been weighing on his mental health, but that's about it. No reward or nothing. It just leaves me with more questions than answers. It just leaves me overall more disappointed than satisfied when I go through all that stress, just for an ending that is almost meaningless. You almost did something with the Aaron and Mr Peterson dynamic, but it ends up being interrupted by a pointless cliffhanger. At least in the first game, the credits have something creative going on. Something we could watch in the background while happy music plays. But the credits in this game are just random images and a promise to add more to the game soon. It just overall leaves me unsatisfied.
#Mr Otto's level criticism
1 messages · Page 1 of 1 (latest)
Yeah Mr Otto's house is probably my least favorite section of the game
I know this one post has been a while, but I can agree with this! Not only is the house really small and isn’t a lot of fun like the others, but Otto always seems to know where you are in the house.
Otto`s house is so bad that I just ended up memorizing the code
80164 is forever stored in my brain now thanks to the bad level design