Currently the AI task system in hn2 is really bad. Instead of the AIs actually living their lives they just repeat the same 2 tasks in a given area. The AIs just switch to doing 2 other tasks (usually done to camp the area where a player needs to go). Another major issue with this is that it makes the AI easily predictable and be even less of a threat.
What should be changed.
The AI shouldn't be constantly cycling between 2 tasks every few seconds. They should have variety in their tasks which would make them less predictable. It would also feel like the AI actually has a life outside camping the spots where the player needs to do a puzzle in. And perhaps adding tasks such as them being able to watch tv or take a nap (only mr peterson can do this currently) and maybe even be able to take a shower without being hit by a paint can or trashbag. The main point is that the Ai should be able to do more than 2 tasks at a time and it should be random.
#Rework The AI task system
475 messages · Page 1 of 1 (latest)
and he always breaks when he hears u
he should go to sleep now that the room is open actually
wdym exactly?
remember that u needed a disk to make him open the door and make him sleep
now that the door is unlocked his task can be sleep as well
all neighbors should be able to take a nap
wait idk about nielsen? he is in a crime scene after all
and taking a shower there would be innapropriate
all the other AIs should be able to do these things
he can take a nap in his police car for a bit
Sounds good but they would need to move the car closer to the house
They should move his car closer to the house like the beta regardless
I agree
Should I add anything to this post?
Agreed
No
I mean if it makes the suggestion better
tasks wise I think the Mayor calling in skipper using a bell would be cool
it would
Damn this text is long
Its not long at all.
Leaving a messege here so the post gets attention
The mayor should be able to sleep, eat, sit out side, dance, etc
Maybe sleep in his chair
I completely agree
he has a study?
Yeah
huh
honestly theres a bunch of rooms that just go unused by the AI or the player sometimes
oh yeah that
He has a desk and chair and an alarm clock, and he has a task to sit at it
But it doesn't work
honestly I want the AIs to roam around the house and most importantly be able to catch the player off guard
the current system just makes them predictable
Yeah
They do 2 tasks on loop
And then they see you
And run in a straight line towards you
Before immediately losing you
Technically, in this case even the first hn AI was better)
the sad part about this is that its true
reviving this thread because I feel like the game NEEDS this to be added
the current task system is just bad
it does the OPPOSITE
it makes the AI predictable
I use this to my advantage and do half the puzzles in the peterson house before Nielson even enters the house
Rework The AI task system
changed the name and edited the text in the post to have it be more understandable
I’m gonna be so happy if patch 9 has brought back old task system
btw guys if you are gonna chat here please have it be on topic to the post
(maybe you could suggest stuff I could add to the post)
revive
No way revive?
revive!
Now here’s the thing and I said this before, I think Random Tasks should be in Free Roam only, as if you notice a lot of the Characters follow a more Realistic Pattern, for Example Mr. Peterson:
This is similar with all of the Other AIs, Gerda focuses on her work in the Kitchen and then after a While starts cleaning up the Whole Place, Nielson checks each individual Area and once the Upstairs is open will do the same there trying to figure out the Puzzles like we are, it’s really Intuitive especially Teds Task doing and I don’t want it get overwritten with Random Tasks instead which is actually less Realistic.
Though I do think AI Tasks should be random in Free Roam, for the Sandbox Experience.
No please
Absolutely not
Just get rid of the whole thing burn it and replace it with a peak ranomized task system
no.
the AI sucks when its forced to do certain tasks
makes it predictable
and a non threat
you can easily avoid
Alright then, never said this was bad just doesn’t seem right for Story Mode.
Have you ever realised the point is to learn what the AI does? So you can figure out a Plan, also Ex: Night 2 Ted hangs the entire time at the Main Area where all the Puzzles are, but no Random Tasks is more of a Threat since it means he will go all around the Whole Museum making Puzzle Solving easier, same with the rest of the Characters, I don’t have a Probelm with Random Tasks, just not in Story Mode since that ruins the Point of Learning from the AI, Waiting for Stealth routes in Areas you need to get to that you can’t reach, and actual Realistic Task Sutem instead of the Character doing a Random Chore in an unorganized way, each Character is lively, Gerda follows her Daily Routine of working and Cleaning up the Place, same with everyone else, Random Tasks in Story Mode will just be horrid for Stealth and Progress Hardships.
task progression makes the AI be predictable
it also makes the AI feel less human
Is that NOT how Stealth works, first off, HN2 is meant to be a One Time Play through game, which is why Puzzles are always the Same, so it wouldn’t be Predictable as you would have to Learn, obviously after Multiple Play through you learn the Pattern which is the Point, Via why it’s easier, As you Learn how the Character does their Daily Doing.
I agree the AI should have Random Tasks, not in Story Mode though.
One Time Play through game
thats not good at all makes the game not be enjoyable at all 💀
I dont wanna pay 40$ for a game that I can only enjoy once
this is almost as bad as your "replace the barn tutorial with a car chase minigame" post
That’s why they have “Free Roam” obviously it gets boring, the same Puzzles every Play Through, the reason why “Free Roam” is an Option, for the Sandbox enjoyment, that’s why for Sandbox reasons Random Tasks should be in Free Roam, instead of ruining the Intuitive AI Tasks for the Story Mode.
e
It’s really simple.
theres literally no sandbox stuff in fg
i prefer hn1 style of random tasks
anyway seeing how they went with the update the game post launch way of realising content
it makes it so players replay the game A LOT
I think the game would work far better if the player had something diffrent happen in each play through
Huh…Free Roam allows you to freely do whatever the Game has without having to worry about Story Mode Progression.
replay value is important
and if hn2 doesnt have that
then its just not worth 40$
its just walking sim at that point
the game doesnt really have enough features to have free roam be fun
Via the Reason why they dumbed down the AI in Free Roam, so you can do whatever more Freely, instead of having to deal with Progression in Story Mode, that’s why Random Tasks are a Free Roam exclusive need, instead of jumbling the Sandbox things into Story Mode Stealth Aspects.
everyone but you is saying task progression sucks
you are literally the only person willing to die on this hill
Buddy I had a Suggestion on the Topic of mine with tons of People agreeing, and why does that matter, people agree with literally everything in Suggestions as long as it changes the Current Game, I don’t get how that matters, listen if you want the AI to run like an NPC and not have to learn how the Characters function with Sandbox aspects then sure, but IMO that’s something a Free Roam Mode where you get to do whatever the Game allows you to do…oh wai-
Ive talked with multiple people and all of them even the ones who like the current hn2 say the game would be far better without task progression
almost no one even plays free roam
why are you actively saying they just make the main content of the game be less interesting just because of a mode almost no one plays?
Same here? What’s your point, I’m trying to say my Point, I agreed with yours but I’m trying to make it more fair so then both sides are happy, you can get Random Tasks in Free Roam, while the Intuitive Task Progression would be in the Story Mode where you would need to Learn.
the only thing you can really do in free roam is collect tapes
that wouldnt fix the issue
no one is gonna go into the house after they did all the puzzles
people want to be surprised on repeat playthrough
why are you actively saying they should keep the game repetetive?
wasnt the whole point of the game the AI surprising the player?
Do you not know what Free Roam is, it’s literally a way to allow the Player to mess around in the World, with the Characters and the entire Town.
Instead of having to Learn and do Progression
So.
guys
yeah but why actively make story mode less interesting and more predictable?
i have a better idea than both of yours
Task Progress would be in the Story Mode where you need to Learn, while the Random Tasks would be in the Free Roam where you can do whatever you want.
remove tasks
Brilliant
the system is so flawed and easily exploitable
What are you saying, they made Random Tasks because the seeking Point was to Outsmart the AI, Random Tasks ruins that, since you don’t learn ways to outsmart and Stealth passed the AI as a Character.
task progression was made so the AI would camp the places where the player needs to go
it was made to artificially make the AI look smarter
Yeah so it’s tricky to deal with them, so you have to actually use resources like Paint Cans instead of just waiting for the AI to go somewhere else 🤯.
its easy to combat them
I literally have a method that guarantees keith never sees me
it has never failed
Exactly, one Time Play Through game BTW, that’s why they made a Free Roam and the Puzzles are the same, as well as AI Tasks.
thats not a good idea dude
You have to LEARN
Yeah
That’s literally been the selling Point Idea 💀 “Outsmarting The AI”
you are active saying they should make the game more boring
Free Roam left the Chat once again:
so? with random tasks you unexpectedly get put in uncomfortable situations
with task progression they almost never leave the room they are in
making so easy to avoid them and do a puzzle in the other side of the house
Buddy, I’m active because your Point is to add a Free Roam aspect to the Main Game instead of keeping the Current Learning aspect they’ve been advertising 💀
Having the AI just camp where ever the player needs to go isnt fun. It makes the AI very predictable and stupid. If the AI had random tasks, it would make the AI less predictable.
I’m ded
most people play the story with actual puzzles
bro
having the AI be functional is a " free roam aspect"
you have chosen the dumbest hill to die on
So, your Points are to remove the current Idea of tricking the AI so you can Progress…because you didn’t like the Fact that Ted couldn’t do a certain Task on Night 2 instead of Night 3…
its not tricking the AI
you couldnt even distract it at launch
it was made to make the game look artificially harder
Maybe because the Game released incomplete…
and most people just dont find it fun
Via why they are finishing it.
it just doesnt work
You mean most of the People agreeing with you?
gameplay isnt completely cannon
and if the majority of players say its bad then maybe they should change it 🫠
guys when will they add mayor pooping task
im done argueing with you
its clear you chosen the dumbest hill to die on and I cant change your mind
also this suggestion is gonna get locked we should prob stop
guys mayor poop task when?!?!??
I dont want it to get locked so im stopping the argument here
hopefully another argument doesnt appear here again
anyway lets agree to end this argument or at least move to another channel
if anyone wants to suggest something to add to the post they can

👍
My Point is that the Characters run on a Task Progression so they block Areas you need, so you have to Distract them or get them to move so you can get their, making AIs Tedious, not only that more Lively as they are following a daily doing, Random Tasks would be something from when your not trying to Outsmart the AI and instead just go wherever whenever allowing you to do whatever A.K.A. “Free Roam” Instead you want this in the Main Story Mode, when your supposed to Learn, such as ways to Distract, ways to fend off, Hiding Spots, best routes, and also Learn the way the AI works, as the Story Mode is a one time Play Through game, which is why Puzzles are the same, that’s why they made “Free Roam”instead you want the Game more easy no problems to worry about.
I said im done argueing about this
That’s my point, I agree with Random Tasks, just not Main Story Please.
I dont agree with you
Yeah the current progression system
Ok ok
Can burn
and I said
In hell
we should move on
I hate it
I dont want this post getting locked so lets agree to be civil
no point in argueing about it
I got that, but you get what I mean, I agree with the Suggestion I liked it, just it feels kinda stupid to add that in Story Mode you know?
its not stupid
No because it’s sucks
Didn’t stay it was I just said the Point of it in Story Mode where your supposed to Learn and Progress.
well its bad
Play Free Roam
replay value is essential to making the game enjoyable
Eh little odd to Quote say that but alright.
you are the only person Ive seen defend this
its clear you are in the minority
Even those who love hn2 hates it
anyway we should either end this discussion or move to somewhere else
Which once again, Free Roam exist, if they focused on replay Value so much with Story Mode I don’t think they would’ve made Puzzles the same each Play Through.
you have to beat the game to reach free roam
End it here
Buddy if you hate having to Progress in a Progression Mode play the Creative Mode they gave an option, that simple.
Creative mode?
“Free Roam”
guys this is becoming more about free roam than the task system
No they should just throw the current task system in the trash but ok
Before I go I just wanna point out you are actually giving Points, Guestyy is just shit talking because he just hates Progression 💀
Yep I am
I hate it
can we just please move on?
its clear if this continues the chat aint gonna be civil
please only talk here if you wanna add something onto the post
Ik, thanks for giving Points though (Unlike Guestyyy)
argueing here isnt gonna do much good
Good Argument tbh
Yeah because all I can say is it just sucks no more points goodbye
I am rn, all I’m hearing Rn is just shit talk from Guestyyy
Yeah that’s not a Point but bye IG
"Focused on replayability and great stories of neighborhood shenanigans" ok
Which was put in the “Free Roam” so that the “Outsmarting the AI” something for Progression, was for the “Story Mode” something that needs Progression.
Free roam is not repayable
There is nothing to do
Also progression can be done without making the difficulty baby tier by forcing the AIs to be predictable and easy to walk around
That’s why it was the Sandbox experience for Replay ability, the point was to have something for Players to do to mess with the World once done with the Main Story Mode, you can do whatever the Limits of the Game has.
Oh so it's just badly designed
Fun Fact: HN2 is a One Time Playthrough Game, so you can learn how the AI Characters work to Progress, Via why it’s “Baby Tier” to you, because you’ve already figured it out.
No but like
The ai is just bad
Like
There is no figuring out
You just run around grabbing stuff and it's too stupid to do anything about it
Plus it doing 2 tasks at a time is so boring
There is no fun to that
Yeah IK everyone knows the AI is bad, but that doesn’t mean ruining AI Task Progression? Just make AI Chase and Hunt Better, simple.
I would rather the game be around critical thinking like the alphas and concepts tried to give, I'm not having this argument again
Anyways GTG
Reviving this feedback since they still havent added this
This was the good thing about hn1 or the alphas for hn1. The ai would do a lot of chores.
true the thing I dislike is they only do other tasks only if you do a specific puzzle they made them scripted
true
Maybe because you’ve played the Story Mode A.K.A. The “PROGRESSION” Mode many times, making the Learning Part gone as you already know it all, sorry to tell the truth, Task Progression is meant for the Story Mode as it’s a Learning Game, Random Tasks is a Free Roam thing, there’s a reason the AI becomes dumber and more gullible in Free Roam.
That’s the thing I hate, but the AI switches up as the time passes by, making them more Realistic, Gerda starts off working, then over time switches to Cleaning, Ted starts off Anxious on the First Night, then becomes Relaxed by Night 4.
mm yes go on a rant about the ai again.
he typed that 3 months ago 💀
DAWG!? What is you writing? A dictionary?
ong 💀
fr
Shit my bad, this suggestion came back.
The whole point is to make the ai fun and unpredictable. If you make it predictable it makes the game not as fun
Idk the stupidity (not trying to be mean) with points in this gets me, I get the suggestion but he really gave the least best explanations against it.
I don’t hate this Suggestion, anyone should be able to spread their own Suggestions, but there are Two Points that don’t make sense at all.
-
“AI not living their lives” AI Task Progression does that though, it’s makes them realistic and they actually seem Human, like I said above, Gerda focuses on Work then switches to Clean, Ted starts off Anxious and then Relaxed the further in the Game, this is Intuitive, Random Tasks turns the Characters into straight NPCs, Gerda Cleaning and proceeding to Cook then Cleaning upstairs and Cooking again and going completely Random is not Realistic or more Lively.
-
“Predictable” this one does not make any sense to me, the Story Mode is about Learning, Learning Puzzles, Learning Strategy, Learning Features, there is a Reason why the Progression System is in the Progression Based Mode, obviously the Game becomes much easier after 2+ Playthroughs because you’ve already Learned everything therefore making the Game easier like it should be, and with the “Replay ability, there’s a reason Free Roam exists, because it’s the Repayable Sandbox Mode, that’s the reason why the AI is less smart in that Mode and also the reason why Random Tasks exists in that Mode.
GOD DAMN
NN be like
Sorry that shit is gone
Dust
Nah
Keep it going
I swear to god, this man can write a 1000 page book in a week
That’s just impressive
Idk the points are so dumb, like I get Unpredictable and Fun, but there’s a reason Free Roam exists, don’t ruin the already Promised and added Story and Learning part of the Game.
I take this as a complement
This is what happens after 20+ Essays over 3 Months
“Not lively” is just a dumb point, you telling me the AI doing stuff at Random sounds more Realistic and Lively than the AI following an Intuitive Order that is Realistic and Natural.
Shits tragic.
EGS already wants the AI to be a Learning Bases for the Player (The whole point of Stealth) which is why I highly doubt they would remove that, it would just add another Broken Promise to the board.
Yeah this is so true the AI doesnt feel very alive at all because of this.
they actually seem Human
this is a joke right?
do hate replay value?
like cmon
task progression sucks
you are literally the only person Ive seen defend the system that many people agreed is bad
It has to be
What makes more sense:
-
Doing activities in an order that continues over time (Like a real human would).
-
Or doing things in random orders because why not.
Like I said I don’t hate the suggestion, but you do realise there’s a reason why they created Progression Tasks in the Progression Mode, and also why they put Random Tasks in the Free Roam.
If I was Nielson I’m not gonna check one area and then run across the entire area as a whole to check another, I’d focus one one area then move to the next, then continue so on.
If I had a restaurant I wouldn’t serve my food then start cleaning the place up and start cooking again.
Your not gonna go to school and go to you 7th Period then your 2nd Period, it’s orderly fashioned because it makes more sense to do things by steps, and also because it’s kinda just normal.
I get what you mean by it becomes predictable, but that’s the exact same with any games campaign, there’s a reason why when you learn everything it becomes easier, because your getting better at it, the AI follows a Progression so that the Player learns how the Character behaves, technically by removing Task Progression would just add a missing promise, and about the Replay Ability, there’s a reason why they made a Free Roam where you have access to everything and get to do whatever you want, because it’s the Sandbox Mode, which is why the AI is dumber in Free Roam.
Your practically saying that every game should be different every Play Through no matter what (reminder that the AI doesn’t always act the same each Play Through, sometime they will do different things at different orders or do completely new things, so technically your claim doesn’t work).
Like I said I don’t hate the suggestion its just the claims can go against it, I’ve just been trying to explain why there’s a Progression Task Mode and why it works fundamentally better for what was Promised you’ve just been taking it as me hating the Suggestion.
Maybe because I’m the only one “defending” it in this specific feedback? (Not even trying to defend it, just pointing out flaws of the Feedback and why Progression Exists for a reason, and how it’s more Intuitive), Check the other channels, hell I even have a screenshot from someone talking about it in DMs, that people agreed with showing how it makes the Character’s seem Human and more real:
Bro your the same person who flat out stated that you just hate Progression Tasks, what’s your saying in this 💀
Because it sucks thats why
💀
Bros heated over one of the only Promises that came true
it sucks
nobody except you defends it
Maybe because you’ve learned how it works, “Why do I somehow know what the AI will most likely do…it’s almost like I’ve…played the Game before…”
you are literally the only person Ive seen defend this system
Shocking
Thats not how a good game is supposed to be
I’m not even defending it bru 😭
so your saying the game being boring and predictable is a good thing? 💀
this guy hates fun
Right…my bad looks like I need a different cutscene for each time someone plays my game now.
thats literally what you are doing
Bro is twisting my words
Lmao
Bro play free roam, it’s that easy 💀
Haugh
Thats worse
they sit in one place
also free roam has no puzzles
Free roam is less replayble then story mode
I’m getting jumped in a feedback rn 💀
Kinda the point
I want interesting gameplay in the actual freaking game
not some free roam with no puzzles
then thats a shit suggestion
task progression is awesome
Is that right? You want fun? You want interesting stuff? You want to freely do things? Okay free roam 😃
dude...
no one plays free roam
also I wanna play the actual game not free roam...
Free roam is bad though
What’s with the flag? What’s wrong with UK?
its a joke between me and jay
So you guys are mad about no Random Tasks but are sincerely not going to play the Mode that allows it, wth 💀
what
I’ve not even mad
Freeroam doesnt have random tasks
free roam isnt even that
I’m just pointing out stuff
Really?
Yeah?
free roam is task progression stuck on the first phase
so keith will never go inside
Every time I play free roam Ted acts weird, he does Tasks at random for me same with the other AIs
The task progression actually hinders Free Roam, because while in the campaign you can actually do puzzles and it does unlock more tasks for the AI, in Free Roam the task progression resets but all the puzzles are already complete
This makes the AI stuck literally doing the same 2 tasks over and over
freeroam just has level 1 task progression
That’s a fair point.
I dont know whats happening with your game but thats never happened with anyone else who has played the game
before they start moving around the house
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I think it’s because I make them go in Hunt.
Dont do that Jay thats spam..
What’s with the UK dawg
hello neighbor
I LOVE task progression 🍵🍵☕️☕️🦷🦷

Same.
I've been asking the same thing for a long time
Ik
same
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🇬🇧
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🇺🇸
🇬🇧 task progression 🇺🇸
But to be fair I find it funny that, “Ah yes I’m gonna go to work for the morning and then the next day skip work then go to work at midnight, I will have breakfast this evening and dinner this morning Random Tasks is SO realistic and SO much more Free”
What
Just make them do stuff based on time of day??? They don't have to be limited to progression
my name is doode and i like fire truck!
my name is doode and i like fire truck!
Uh oh the tinfoil hat people have attacked
what
no you dont, you lyin!
One of you is lying.
Actually yeah no that makes sense.
I think this became sewer thread 4.0
I think we should calm down a bit?
take it down boys
Shit
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My bad Egg
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yeah because you made a mad point
No please
Thank you, someone who understands.
No
mr peterson sitting in the same chair the entire night
Ok you can’t lie you just hate Task Progression dawg.
You just hate it.
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No I always did, I find it funny, living up to your nickname.
the AI would be 100% better if the AI`s behavior was influenced by the players action
ai task progression is stinky
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Is it just me or does cinnamon toast crunch just taste so bad after it gets soggy.
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I don’t even want to eat it anymore.
Fair.
420 messages
Every cereal ever??
thats like every cereal ever
Ik but like, Cinnamon Toast Crunch is just another level.
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No.
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Bro
hello neighbor
They had an entire system for it programmed before
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They wouldn't just get rid of it
TBF thats why his nickname is “The Brick Wall”
I want a decent ai cant i have that
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For the other ais
Already exists.
Guest ai
Just no good chase
Yeah
And also sucks in idle
I mean, it ain’t bad, they just don’t act well.
I mean hn2 ai is at the same level as hn1 ai playing hn1 the quality isnt that much better
HN1 Ted was just crazy
In HN2 they act more realistic
I mean hn2 ted acts like a rock
Well yeah, he keeps breaking.
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I love how there was a bug that made the AI function
Yeah
Technically
The bug was the AI could always know where you were after seeing you and won’t lose you till a far distance or loses track of you.
And it made the AI function.
And they fixed it, and now it sucks again.
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Haha…