#Lesson the neighbor stun when he drops a kid or kills a kid

1 messages · Page 1 of 1 (latest)

hexed crystal
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When the neighbor drops a kid now he gets a 3 second stun which is pretty long. It is unfair for the neighbor because while he has this long stun he isnt immune to damage so if he wants to try and get away to avoid taking more damage he can not. It also almost completely undermines the point of clowns confusion ability which is to be able to recapture kids after they are caught because the stun from dropping kids last longer than his confusion effect and the kids already get a speed boost. I think a slightly longer than normal stun is fair if he drops a kid such as it being a 1.5 or 2 second stun (or just remove the extra stun entirely), but for the reasons above, having it be as long as it is now is unfair for the neighbor

When the neighbor kills a kid he also gets a stun which I feel is good because it makes it so he can't instantly go after other kids but a normal stun time would be more reasonable than the current 2 second stun for this

buoyant marsh
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Me just getting stun locked "casually"

grand imp
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I personally think that when a kid gets saved or saves themselves they should keep the speed boost but the neighbor shouldnt get that 3 second stun unless he actually kills a kid so that he can't hop from kid to kid so quickly, just a thought

hexed crystal
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I agree

grand imp
eternal basalt
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the stun is actually a bug

hexed crystal
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Now this

hexed crystal
queen night
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I agree with this one maybe like 1 second for all neighbors and no stun for clown

errant mantle
queen night
queen night
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That is around 0.5 secs

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Or maybe more I dont know the exactly time of the damage

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Stun

errant mantle
queen night
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Lol

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I dont know how to explain exactly

errant mantle
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you mean every neighbor stun length should stay the same except for clowns which should be shorter?

hexed crystal
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I think all neighbors should have the same stun for consistency