#Scout and Leader rework to better balance the game

101 messages · Page 1 of 1 (latest)

raven dust
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Scout and Leader kid classes have abilities that can make many moments in the game unbalanced. Leader is able to use almost all of her abilities and effects within minutes or less of the game starting and is able to do so many things to help the team or sabotage the neighbor that going against her can be unreasonably painful. Scout can be a little too combat based and is able to stack damage on the neighbor in a quick amount of time and coupled with her evasive maneuver can make going against her painful. I have a solution of how these classes could be reworked to be more balanced and improved.

Scout

  • When low on nuts (maybe 5 nuts or less) a small icon should appear pointing towards the nearest nut bag. this way players know where they can reload if they are out of nuts
  • Powershot should take around 2.5 - 3 seconds to charge and when released gives the slingshot a slightly longer cooldown than normal shots. This is so the scout is able to do more damage on her shotso she can escape, but prevents her from using it repeatedly on the neighbor to the point she starts stacking damage
  • Normal shots should do slightly less damage so that the scout can use these shots quickly and effectively to save teammates or get evasive maneuver but not stack damage

Leader

  • The Teamwork ability should be gained gradually by inspiring others and herself with inspiration. This is so the leader has to work towards getting the ability and cant get it by simply being around others, this should also be a late-game ability and shouldn't be unlocked within minutes
  • When reviving knocked down players with inspiration it will only heal a small fraction of their health
  • Inspiration ability shouldn't heal herself or others and shouldn't remove fear. It doesn't make sense for the ability to heal since its an ability made only to encourage the kids and it makes it tough for neighbors to damage a group
  • She should have 25% more stun resistance than other classes, 50% is unbalanced
smoky leaf
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idk about the once second stun though for Scout's slingshot

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seems scary

drowsy sequoia
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honestly the reviving part about inspiration should just be removed.

raven dust
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Ok, I'll change that

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I guess you are right

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I really want them to rework these classes like this

smoky leaf
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I feel like when thinking of a rework, you gotta imagine all scenerios and try to balance it according to them

raven dust
stray stirrup
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i disagree on the scout rework

smoky leaf
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Care to explain why?

raven dust
raven dust
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Yeah, that's why I think a small icon would be helpful

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And would be especially helpful if playing LE maps

lofty gyro
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Yea this rework seems more fair unlike mine lol

stray stirrup
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I think atleast 6-7 scout bullets since the powershot charge time

raven dust
stray stirrup
raven dust
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She's already useless without nuts so having less nuts means she'll loose them faster

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I think having 10 - 13 nuts is fine as long as she can't rapidly damage the neighbor

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Thats why having a cooldown on powershot would make it so she can't stack damage on the neighbor

smoky leaf
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yep, Scout literally being able to solo the neighbor is totally fair

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and if it's two scouts, well good luck

raven dust
raven dust
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average life for the neighbors 😔

raven dust
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I almost got killed at full health as neighbor just by the scout alone being able to spam power shot at

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and I coulnt even do anything, I couldnt even transform back into a kid

cunning ice
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I agree

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scout and leader are so busted

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same with brave

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actually nah brave is fine now

little lintel
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Teamwork ability is too unfair with regen.

raven dust
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Yeah

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They should remove the health boost and fear buff from this update

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And teamwork should maybe have a longer cooldown

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But she shouldn't be able to unlock the ability until later in the match

wintry stream
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leader shouldnt be able to remove fear or heal, or if theyre gonna keep it then it needs like a 30 second cool down

raven dust
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I have an idea for a fear rework

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and in that It would be fine

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but with fear as it is its a no

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man I have so many ideas for reworks to many mechanics in the game

teal mulch
raven dust
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Pain

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Just pain

teal mulch
raven dust
raven dust
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How much damage does a power shot actually do?

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(Also revive :troll;)

teal mulch
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For scout

raven dust
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They could also make it so the neighbor can't take damage while he's already stunned

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This way you can't "stun lock" (well you can but it won't damage them)

dusk copper
dusk copper
# raven dust scout main

Tbh I'm a scout main and have been for three years but I agree the power shot is annoying because you get spammed every second so I use items more

fast flume
fast flume
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you throw a box at an already stunned neighbor, and he won't receive damage, but will get stunned again

frigid dagger
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Surely you can add the 'no aim assist for scout slingshot' because don't you hate it when they spam every single shot and hit EVERY single on stun locking you and not allow you to do much. Its so damn powerful.
So pretty much what I'm saying here is no aim assist for scout slingshot at least.

raven dust
raven dust
# dusk copper Oh

It also is what allows the guest to make you drop items and the butcher able to follow your path

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And it plays the chase music

raven dust
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Once you get past level 20 aim assist automatically turns off

fast flume
signal chasm
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Omg thats too much nerf for both I think

signal chasm
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I agree with no aim assists if there is but I never noticed lol

raven dust
signal chasm
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The cooldown def I mean 3 secs its too much I would say 2 secs, as normal shots just help neighbors as scary one to farm their rage, and even if u do power shots to the scary he will have one or two rages, the thing I agree is that normal does less damage, with leader I agree in all except that she cant heal anymore with her ability, it has no sense that she heals with ability but that makes her a bit balanced at least

raven dust
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As for leader I just think healing is overpowered

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She can already do so much if played right

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This is just what I think based on playing leader and playing against leaders

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Most neighbors die in about 12 gits from a powershot

signal chasm
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I would actually nerf a bit the leader's healing but not completely quit it

raven dust
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So if you have aim assist and because powershot has no cooldown or reload time you can stun lock neighbors and kill them, and assuming you have the extra ammo Talent, you don't even need to refill your nuts

raven dust
signal chasm
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Yeah I would quit aim assist too

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Yeah

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She actually heals a lot

lusty stirrup
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Like her having a 3rd ability called distraction when neighbor uses sonar it can sometimes create fake walking kids and for this ability to be active she must use her second ability twice

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Or 3 times

raven dust
raven dust
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Actually I had an idea for a new scout ability

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She has "instinct"

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Its an ability that allows her to sense danger

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By default she can hear better than others

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When the neighbor is close by (in neighbor form) a danger icon will appear in the room she is in

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Idk the ability might be either too weak or overpowered but its an idea

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Since she's scout she should be the most aware

cunning ice
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would be cool