Scout and Leader kid classes have abilities that can make many moments in the game unbalanced. Leader is able to use almost all of her abilities and effects within minutes or less of the game starting and is able to do so many things to help the team or sabotage the neighbor that going against her can be unreasonably painful. Scout can be a little too combat based and is able to stack damage on the neighbor in a quick amount of time and coupled with her evasive maneuver can make going against her painful. I have a solution of how these classes could be reworked to be more balanced and improved.
Scout
- When low on nuts (maybe 5 nuts or less) a small icon should appear pointing towards the nearest nut bag. this way players know where they can reload if they are out of nuts
- Powershot should take around 2.5 - 3 seconds to charge and when released gives the slingshot a slightly longer cooldown than normal shots. This is so the scout is able to do more damage on her shotso she can escape, but prevents her from using it repeatedly on the neighbor to the point she starts stacking damage
- Normal shots should do slightly less damage so that the scout can use these shots quickly and effectively to save teammates or get evasive maneuver but not stack damage
Leader
- The Teamwork ability should be gained gradually by inspiring others and herself with inspiration. This is so the leader has to work towards getting the ability and cant get it by simply being around others, this should also be a late-game ability and shouldn't be unlocked within minutes
- When reviving knocked down players with inspiration it will only heal a small fraction of their health
- Inspiration ability shouldn't heal herself or others and shouldn't remove fear. It doesn't make sense for the ability to heal since its an ability made only to encourage the kids and it makes it tough for neighbors to damage a group
- She should have 25% more stun resistance than other classes, 50% is unbalanced

