- Pickupable crates, there was no resson for this to be a static object
- The old bush model, add it as a variant of the bush in the level editor
- Neighbor jump sound, actually made sense.
- Neighbor jumping animation, now sometimes I just see the neighbor walking in mid air animation
- Old walking animation, isnt the new walking animation for the neighbor just the run animation but slower
- The old sound system, the sounds now sometimes sound too high pitched or low pitched or too quiet aswell as sometimes glitchy or compressed
- Old ambience, seriously there was no reason to remove it and it sounds WAY better than the new ambience. I know this game is child friendly and stuff and parents are probably gonna say “this music gives anxiety! Im sueing you!” Just make it an option in settings exclusive on PC
- Tomato plate, just add tomato bushes to every map! I like tomatoes.
#Hologryph stop removing good features
1 messages · Page 1 of 1 (latest)
i wouldn't really call these "features" lol
btw they didn't remove the walking animation, you can see it when walking really slowly as neighbor.
Wait, the pickupable crates are now static objects?
You could pickup the big crates but most of the time they we're too unreliable
not much range to big to save someone if the Neighbor had them in a corner
yeah
ik but there was no reason for it to be static
Didn't know
Only ones I agree with are 5, 6, 7 and 8. 4 is just a bug
Agreed...But
3 and 8 is bad features...
TOMATOES🗣️🗣️🍅🍅
whose gonna sue someone over hn music 💀