I've noticed that the ambience in Secret Neighbor doesn't really pick up and get more intense like it used to. From what I've seen, it only becomes more intense when there's one kid left. I think the ambience system should receive a rework. First of all, I think the old ambience should make a return. I don't think it should completely replace the new ambience though. I think the ambience should be randomly chosen between the two tracks at the beginning of each match. Next, I think that the ambience should increasingly become more intense not only as kids go missing, but also as time progresses. That way pressure will still be placed on the kids even if more than one remains. I think that the intensity of the ambience should increase by an equal amount each time a kid goes missing, and should also gradually increase as time goes on, and should go to full intensity when the basement is open. This rework would definitely add a lot to the game and make it a lot scarier and more intense.