#Attributes Mechanic

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frozen kiln
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I thought it was about time to change up the classes a little bit to add some variety. Currently, there are not many differences in classes besides looks, abilities, speed and, for the neighbor, stamina. Here is a mechanic that I think will add so more thought when a person picks a class to play as.

**Attributes **: Attributes are stats for the character that can effect their gameplay. All stats will vary depending on the character. The value of a stat will go from 1 to 10. 1 being the worst, or lowest value for a stat a class can have, and 10 being the best. Neighbor classes and Kid classes will have some differences.
Bravery: The "Bravery" stat affects how calm a Kid can stay when they are affected by Fear. The more calm a Kid can stay, the better control they will have over their screen and their environment. However, the lower stat is, the more worse they can't control their Fear, thus leading to them being very vulnerable. Brave would be the strongest in this category.
Strength: The Strength stat will affect how much damage an item will have when thrown.
Agility: The agility stats will affect how fast kids can move around the environment. This will affect their running speed, crawling speed when they're knocked, and crouching speed. Scout is the strongest in this category.
Endurance/Toughness: This stat will affect both stamina and how much damage is received. It will change how fast stamina can run out, and how much can be used at once. However, it will also affect how much damage a character can take before going down. Bagger would be the strongest for this category.
Resistance: This stat will affect how much damage an item, or trap will have when the character is continuously damaged by it. The more a Kid is caught in a trap, the less damage they'll take from it for example. Leader would be the strongest in this case.

I hope you all like this idea! I'll be making a separate post talking about the neighbor's stats later on!

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Feel free to give your throughts about this