#Make the neighbour be more stealthy

1 messages · Page 1 of 1 (latest)

solemn ibex
#

The silent kill is a good idea, but some changes can be made. Remove these sounds for the kids(the neighbour can still hear them but not the kids):Transformation sound, Neighbour bookshelf, Radar, when you silent kill there should be no sound(remove the shhhh) and the missing pages and death sound. This would make it much easier for the neighbour.

mossy aspen
#

I dont think they should remove the missing papers

pale jewel
#

The silent kill is horrible. At least remove it and make in sort that you're quieter. Or, it's horrible.

elder pilot
mossy aspen
#

The silent kill is great because it allows neighbors to kill kids in secret without revealing his location or having kids rush to his location and throw boxes at him

errant rune
#

i think they should just make it where the neighbor and caught kid can hear the shh because i can still hear it mutiple rooms away not really making it silent

#

and the death sound is still the same volume to my knowledge

mossy aspen
#

Yeah

#

Only the neighbor and caught kid can hear the 'shh'

fluid forge
pale jewel
fluid forge
# pale jewel In fact, which makes the silent kill not silent if the neighbor does a "shh". It...

Well the stealth kill, plus the sound is already balanced enough anyway for the neighbor and for the kids since the kid that got caught can’t use the VC or emotes to reveal the neighbor’s position, so the kids can’t find the neighbor and can’t rely on sight(when the caught kid start using emotes to reveal the neighbor’s spot), but rely on sound if you have good hearing to find the neighbor and save the caught kid. People who are complaining that it’s not “stealthy enough” and keep failing to kill one kid is just a major skill issue. They already buffed up the neighbor enough by adding randomly generated traps, boarded up rooms, keycard doors, teleport machine, etc. I disagree that they should remove the transformation sound, and the radar sound. It would be just plain unbalanced for the kids and the OP would be complaining about that “the neighbor is too OP” if they add that type of feature. Kids need sound queues since that’s part of the game, sound and reaction. What I personally believe that should be added to the game to buff up neighbors a little bit is to add where the neighbor has to be hit 2 or 3 times to save a caught kid. So things can get easier for the neighbor. I just don’t think the “make everything for the neighbor silent” is a good idea IMO. You achieve a true stealth kill by catching a kid that’s really far from other kids and is hard to reach or find. And it’s not impossible to do that since most matches are kids just soloing and going their separate ways.

#

Sorry if I sound aggressive or a KB warrior lol. I wasn’t trying to make my long paragraph seem that way, I was just stating how I feel about the feedback and why I disagree.

#

I do think they should have named it “faint kill” instead of “silent kill” since the sound is very faint and the neighbor can still be heard killing the kid with “stealth”.

solemn ibex
# fluid forge Well the stealth kill, plus the sound is already balanced enough anyway for the ...

Ok, I kinda agree, if you play with random players it is pretty easy to kill kids that are alone, but I play with my friends and they all stick together (a group of 4-5 kids in the same room) and so I transform to kill someone that is alone after waiting around 2-3min for an opportunity to split the group or something and they hear me kill him and so they know it s me. The idea of hitting the neighbor 2-3 times to save the kid is good because now the time to kill a kid is higher. That is the main problem of the game, now with the aim assist kids can stick together and beat the neighbor, PvP became the main part of the game. Ghost is a good neighbor because it can split kids but still, everyone will know you are the neighbor and if you play as any other neighbor you will have to down some kids and catch the one standing. Splitting kids in more ways would be a good idea. Like with the old radar(close gates from far away) or some kind of trap door that would make one kid fall. Good comment either way

pale jewel
#

I'm not reading this.