#More in-depth sound system rework

1 messages · Page 1 of 1 (latest)

vital violet
#

BEFORE I start this, I want to say that the current sound system is a good step in the right direction and the developers are doing a great job, however, I think the sound system could be improved upon.

Sounds should be muffled when you're not in the room they occur in. Example: If a player gets caught in the room above where another player is, the player above should be able to slightly hear the scream, but it shouldn't be entirely clear like it is right now. Sound occlusion is the proper term and it adds so much to the immersion of the game. It should also apply to voice chat.

https://www.youtube.com/watch?v=5R_32a3a0eM
This is a video that showcases the difference in sound occlusion and how it can contribute to a more realistic soundspace. I feel like this could really help with immersion and atmosphere of the game, and would be beneficial to help the game's horror vibe.

In this showcase, we've used Steam Audio plugin with Unity. Depending on the geometry and preferred settings, the audio source will behave differently compared to the native source. All in realtime, no baking required.

For more information: https://valvesoftware.github.io/steam-audio/

▶ Play video
lost jackal
#

Yes

#

Some sounds alone should be changed

#

Like the neighbor saying "sh" when he catches unsuspecting kids

#

Or closets are still really loud when you open them

muted flax
#

Tbh it's insane they haven't already implemented this because it would do so much for stealth as neighbour

#

Such a small change that would make such a great impact both for gameplay and just general feel of the sfx

vital violet
stark jay
#

i think the “shhh” emote the neighbor does shouldnt be completely removed when stealth attacking, but it should be client sided so only the kid (or the neighbor too) can hear it