#Ideas to add to the gameplay

1 messages · Page 1 of 1 (latest)

hoary karma
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if you didnt already check outhttps://discord.com/channels/474299944254308373/1098124546583830548 that will explain some of the ideas i chose in here:

  1. locking the idea here is that the player should be able too: lock doors windows hiding spots etc.

  2. peaking the player should peak around corners when: at a corner (lol) a closet a table and a door.

  3. lockpicking the idea is that there should be lockpick in the game where when you pick a lock there should be a minigames from like Skyrim or outlast trails.

  4. sandbox just like HN1 there should be some sandbox elements such as: opening capnets move furniture to block the ai pick up tvs etc.

Post your feedback here! (check out my old post)

light cypress
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im pretty sure most of this stuff except peaking was scrapped

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from hn2

light cypress
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the lockpick was in hn2 beta, you could lock doors with the lock in hn2a1 and hn2a1.5, and i think in the hn2 beta you might of been able to lock doors with chairs, and hn2 was supposed to be open world and sandbox

hoary karma
light cypress
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the mini game part isnt scrapped but it would be cool

hoary karma