#Item spam prevention

1 messages · Page 1 of 1 (latest)

stark lake
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Very often in fights as neighbour, you get spammed relentlessly and die very fast
This could be prevented by giving kids who hit the neighbour too much a temporary debuff, reducing their damage more and more as they keep attacking (obviously it should have a cap)
This debuff would slowly disappear over time when not hitting the neighbour
Grab saves should not count towards this because they're necessary to help your team
Implementing this would encourage kids to run from the neighbour and throw items to slow him down, rather than constantly fighting him

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Since the debuff also only applies to each kid individually large groups should still have a decent chance at killing him although not as insanely easily as before

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Item spam prevention

quasi oak
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In a beta, you could take the thrown items making some HUGE spams.