Very often in fights as neighbour, you get spammed relentlessly and die very fast
This could be prevented by giving kids who hit the neighbour too much a temporary debuff, reducing their damage more and more as they keep attacking (obviously it should have a cap)
This debuff would slowly disappear over time when not hitting the neighbour
Grab saves should not count towards this because they're necessary to help your team
Implementing this would encourage kids to run from the neighbour and throw items to slow him down, rather than constantly fighting him
#Item spam prevention
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