Here’s some ideas for Closets:
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AI checking Closets, something that has been suggested is to have AI be able to check closets if suspicious of it.
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AI Checking with Player, if the Player is in a closet that the AI is going to check, when they go to check it, instead of just opening it, they would listen inside the closet, during this Quentin would have a mini heart attack causing a lot of sound, you would have to mash a certain bind (the same one for a bear trap), to save yourself, there would be a small meter that would go down fast, if the player doesn’t mash it for about 3/4 of a second it would go all the way down so the player would have to mash fast, if the meter goes all the way down then the AI would do the closet catch, if they mash for longer than 6 seconds then the AI would leave.
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Quentin losing breath, a small detail is when entering a closet Quentin holds his breath, if your in the closet for too long about 10-15 seconds, then Quentin would pass out and fall out of the closet before having to slowly get back up and gain his breath, as the player gets closer to falling out the screen would get more blurry, if the player jumps out before falling out the blur wouldn’t go away and would have to slowly disappear, along with the sound of Quentin gaining his breath back, the amount of blur and breathing would depend on how long they were in there.
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Faster entrance, if the player is running as they enter a closet, it would do a quicker enter animation, of him slamming the closet doors open before jumping in.