#AI abilities from HN1

1 messages · Page 1 of 1 (latest)

tender lily
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Each character should have their own ability that corresponds to an existing mechanic from HN1. For example:

Gerda: Can throw pastries at the player if she gets angry enough, thus temporarily blinding them like the tomatoes in HN1.

Otto: Already has his gun which functions exactly as it did in HN1.

Mayor: Already has a security system that is currently unused in the files.

Peterson: Can throw jars of glue at the player like he did in HN1.

Guest: Should have his stalking mechanics from HGP.

That just leaves Nielsen and maybe Leslie, but I'm not sure what mechanics they could/should get yet. Leave a comment if you have a suggestion.

violet barn
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Maybe the jars of glue can be stuff that he can pick up maybe similar to the paint cans

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so he doesn't infinitely throw them

quiet cairn
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Gerda: YES

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otto: OK

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Mayor: It will be alpha 4 all over again but good idea

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Peterson:Alright

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Guest: GOD YES

blazing finch
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but I fully agree with the guest having his stalking back