#Damage depending on items you throw

1 messages · Page 1 of 1 (latest)

still anchor
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I suggest to not just make damage from all items you throw equal, for example: items that are more hard to throw and they are heavy, must do more damage, the items you can easily throw far away, should do less damage

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Damage depending on items you throw

still pendant
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no

still anchor
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Why no

still pendant
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just no

broken jolt
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they should make it for like a empty milk carton because no ones getting that hurt from getting hit by that

urban grotto
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A banana can be a deadly weapon if you use it strong enough.