So you know how in hello neighbor 1 you could prop a chair against a door ? and also in devgamm concepts could push a furnature against a door?
maybe add that to add more suspense as the enemy bashes open the door like the guest also would be scary in the final boss area if your hiding ina locked room and peterson sees you as youw ait till he breaks in tis your doom (tbh i just think it would be nice to slow down some of the ai but the ai isnt smart enough and stop repedatly)
#Add back being able to use a lock on a door to stop a enemy
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also in hn2 alpha 1 and 1.5 you could use locks that have been unlocked to lock other doors
never knew that
proof
also heres what he does when he can't open the door
and yes he does this animation
heres more proof and yes you can say that this animation is not unused
yea but like
its sadly only in the alphas and theres like 1 lock in the entire game
that i know of
there are 2 the propellerhat door lock and the attic door lock
wow
ok
i forgot that was a thing
realaliving the thread 2
i justt hink honestly
to add more suspense
as the neighbor breaks down a door
or atleast put a chair infront like hn1
The code for chair blocking is in the game afaik so it will probably be added in a patch
good news for you, they are going to be adding blockable chairs soon
That's great news, that was one of my favourite things in HN1
do we any animations of the ais kicking the doors
yes
can i see