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Give the trees proper roots with 3D-looking leaves and improve their swaying animation so it doesn't just look like they're rotating from side to side.
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The models for the new gears in the Barn and the Museum should be polished up as currently they look unfinished with their flat textures and low poly count.
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The numbered buttons on almost every safe in the game (like the one in Ted's office) have like 12 vertices each and the new lighting makes it super obvious.
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It could just be me but the current texture for roof tile looks horrendous because it just looks flat and has a bad normal map, which kind of clashes with the shading.
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Fix the crowbar and scissors action delay.
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The shading for characters needs to be fixed because sometimes they will shine in a dark area, like when Quentin enters the Sewers.
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A bunch more textures need to be given higher detail and proper normal maps, like what they did for the Hideout's porch. An example of these textures would be the Museum's exterior walls and the sidewalk pavement.
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The crosswalks should be curved and line up with the sidewalks instead of all being perfectly straight and leaving empty space in the road.
#Ideas for Optimization and QoL
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