here's a few ideas that I thought was gonna put into a fangame, but plot twist, idk how to create anything in ue4, so I'll just share them, maybe the devs get inspired from it or something!
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Man in the hat(Smith) stalking mechanic: this mechanic would be similar to the Guest's, but he wouldn't attack you if you turn away. this was based on his SN behavior, Smith would stalk the player and take photos of them from nearby bushes/from behind trees, but he'd never come closer, than 3-5 meters for example. if the player tried to get to him, he would run away, or just simply despawn.
because of this, the player would have to be careful with how they break in the houses, or steal stuff, because for example if they torture the AI too much, Smith would get enough evidences and just catch them as soon as the leave the AI's house, or something like that. he would have the same catch animation as in HG, because it was cool. another option is, he could drive on the roads with his car_placeholder, because why not. -
Leslie mechanic: I imagine Leslie as the guy, who doesn't take work that seriously. so, while Nielsen investigates in the house, the other is by the lake, watching the grass grow, or something. he is inactive, until you get too close to him, or Nielsen alerts him about the intruder. then Leslie gets to chase the player, but only around the house, because Nielsen is already inside, and two AI's running after you in a small house like that would be terrible. Nielsen could have the inside of the house.