#Allow characters to hide key items if they catch you with them

1 messages · Page 1 of 1 (latest)

plucky dove
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So it would be like Alpha 1.5 where instead of putting the item back in it's place when you are caught, the characters would put items like the trophies and cash register buttons in places, or maybe even guard them a bit. It would also be cool if the AI would reset a few already placed puzzle pieces when you get caught. For example, the taxidermist could remove a map piece from the board and then hide it if he catches you.

It would also be cool if Mr. Peterson could put keys in his pockets if you are caught with them, so you will have to sneak them off him like in the boss battle.

slow blaze
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ehh im mixed on this

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it could just end up being more annoying than challenging

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also the map piece removal doesnt do anything

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if anything it just messes up the transition to night time

slow blaze
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and redoing the same puzzle again is an annoying punishment

fickle ridge
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yeah

plucky dove
slow blaze
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and when you put in the code it does aswell (but only if all the pieces are on the board)

plucky dove
slow blaze
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the player might remember the number and decide it isnt worth it

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so they put in the code and it skips the whole subtle transition

plucky dove
slow blaze
plucky dove
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The time of day wouldn't rewind when the taxidermist hides a map piece