Here’s some AI features the AI needs to make the game more unique, this will include new Catches as well:
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AI Remember, have the AI take notes on things, such as if it hears a sound somewhere it will take note of that, and if it reappears more often, the AI will hang in that general are more, or if the AIs chasing the player it will take notes of the Players behaviour and where he likes to go, so next time the AI can cut corners on the player and block certain places, the AI will remember Player hiding spots, Favourite locations, Enter and Exit areas and ETC, if the AI sees the player and loses them in a room, and finds them in a hiding spot, it will keep note, so the next time if loses player there, it will first check that spot, if player isn’t there, will check other favourite spots.
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Door Bashing, if the AI is chasing the player, instead of opening the door normally, the AI will bash the door open quickly, the whole gimmick will last half a second, giving the AI a much better chance against the Player.
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Hunt, something in the game but barely works, if the AI can’t find the player, it will check favourite hiding spots and ETC, it will repeatedly check places and work it’s way around the whole building, if it can’t find the player after multiple checks, then it will go back to its normal routine, but keep note of its mistakes.
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AI Parkour, have the AI be able to Climb, Mantle and do different sorts of Parkour movement, such as for Example: if the player jumps over a fence, instead of running around the fence to get to them, the AI would instead jump over as well, along with this the AI could have its own set of Fall Damage Levels and so on.
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Ladders and Windows, have the AI be able to use Ladders and Windows, to make the game more suspenseful and tedious.